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Divinity: Original Sin 2 - Fighter Class Build Guide Tips Tricks

De WikiGears


The two skill lines that the Fighter starts with are the Warfare and Geomancer. Warfare is the main fighting skill line that gives Fighters the power to take down whole groups by themselves. The Geomancer skill line gives the Fighter the power of poison, earth, and


Head north to the Sawmill’s front gate. Ifan has enough clout to get inside, or one can flash Baran’s stolen badge. Otherwise, the guards can be tricked with Persuasion. Be warned, failed diplomacy will cause all of the Lone Wolves to become hostile and attack at once. Either way, take the east exit out of the Sawmill to find Sadha’s caravan. Red Prince will have a chance to mate with her or to forgo the opportunity. Regardless, her entourage will betray the royals and attack the party. Note that refusing Sadha will greatly lower a companion Red Prince’s attitude, possibly enough that he will abandon the pa


Flaming Tongues - (Can be acquired through eating the Phoenix Heart) An AOE spell that protects the player within a two-meter radius allowing the player to get an attack of opportunity if approached. This skill lasts for three rou


Players of Divinity: Original Sin 2 ( DOS2 ) love Larian Studios 's hit RPG for two reasons: immersive narrative and complex gameplay. Moreover, more tactical-oriented fans love the acclaimed RPG for its unique approach to combat. After all, players can use almost everything - from their character's talents, the environments, and even the game system - to their advantage. As such, players need to remember that, sometimes, their "difficult" battles may in fact have simple soluti


The Nameless Isle is locked in heated war. The Black Ring and Magisters are directly at each other’s throats, while the House of Shadows and Elves have their own schemes. To traverse more easily, persuade the Black Ring that you are on their side or are a Lone Wolf for h


These two skill lines mean that the player will need to focus most of their attention on building a more powerful magical damage base. Aerotheurgy is the power of wind and lightning. Hydrosophist is the power of water and frost. Hydrosophist also is one of the only skill lines that provide more than one heal. Meaning this class can be built as more of a support or damage based bu


The attributes are broken down into Strength, Finesse, Intelligence, Constitution, Memory, and Wits. For an Enchanter, the most important of these are Intelligence as it affects the percentage of damage dealt with magical abilities. If the player is interested in the Scoundrel or Huntsman skill lines they should also sink several points into Finesse as it affects dagger and bow damage as well as critical damage. Outside of these, Memory helps the player learn more skills and Wits is helpful for critical chance and initiat


Of course, a caveat exists for Comeback Kid. For instance, enemies with multiple attacks can land a fatal blow that triggers Comeback Kid, only for the second blow to really kill the character. Either way, this Talent becomes handy especially for Rogues and spellcasters that can trigger opportunity attacks while navigating the battlefield , especially when they need to retr


Battle Stomp - A line AOE attack that causes the player to slam their weapon on the ground, dealing 60% physical damage to enemies, knocking them down if they don't have any physical armor, and removing floor st


Like most other classes in this game updates, the Fighter can be very flexible with other added skill lines. Outside of the main two skill lines, just about any skill line can be added to this class. Three great options are to add Necromancer for a similar build to the Inquisitor , Pyrokinetic for a similar build to the Wizard, or Polymorph for a similar build to the Shadowblade . Each of these builds will be much stronger with added padding of the Fighter's starting skill li


The Fighter is a classic class for all RPGs but is built differently in **Divinity: Original Sin II ** . Unlike other fighting classes, this Fighter also uses a form of magic that deals earth-based damage and buffs. This gives the fighter the stability to tank on their


Each party member has their own unique questline that spans the entire game. Often times the Godwoken are ideologically opposed, leading to outcomes that will please one member but upset the other. The following details the best outcome for the Red Prince, even if it sours other charact


For the Red Prince, venture passed Black Ring territory and head to the southern Alter of Zorl Stissa. The Shadow Prince waits, and the outcome changes depending on if Sebille is nearby. If the Red Prince is a main avatar and Sebille is a companion, players will have the option of enslaving her back to the Shadow Prince. If Sebille is the main avatar she will assault the Shadow Prince and override the Red Prince’s questline. If Sebille is absent (either unchained or dead) the Shadow Prince will inform the party that Sadha is an agent of the God King and requests you slay her. Players can choose to agree, decline, or attack the Shadow Prince. If he lives, he will also ask that you deal with other factions on the isle, including the Elven Mother Tree and Sallow Man side que