Divinity 2: 10 Best Skills In The Scoundrel Tree
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Fane's special talent , Play Dead, also helps. The Ranger is often a glass cannon build, and Fane can use this talent to fake death whenever an enemy is too close. It helps if he has a pool of poison to lie in as he plays dead, as the healing he takes from poison doesn’t disrupt the special sk
One of the greatest things about running the Scoundrel tree is that every attack skill can backstab. The Throwing Knife skill is one of the many skills capable of backstabbing an enemy despite it being able to be used from a distance. Scoundrel players tend to not run out of movement easily, but in the case that they do, this skill has a good distance and costs two action poi
Remember, most powerful spells use valuable Spell Slots just to cast them. A handy scroll will only cost an Action to cast, which makes this a more economical option compared to wasting a Spell Slot. Moreover, spell scrolls of spells from other Classes can further diversify a player's arsenal of abilities they can use in any bat
In a game where it's important to talk to everyone , Sebille's ancestry can come in handy with other elves. Members of her race are more likely to trust her over other party members, spilling secrets or giving access to certain ar
The atrophy status effect makes the enemy rely on magical ability because it takes away their ability to use their weapon and any physical attack abilities. Atrophy is set for two turns. This skill is another that can be bought from Papa Thrash in Driftw
Of the skills below, the Summoning ability is the most important for Fane in this build, since it affects the stats of all summons. In addition, consider elemental infusion skills. These allow a summoned Incarnate to deal damage in the form of Poison, Cold, Fire, etc., as well as gain access to specific spells associated with the respective element. All are useful, but the right choice depends on what enemies Fane is fight
Like Chloroform, the Gag Order skill is useful against enemies with magic armor. This skill destroys the enemy's magic armor and also sets the silenced status effect for one turn. Silenced is great to use against enemies that use magic. It removed their capability to use any magical abilities and forces them to attack with physical attacks . This skill can be obtained randomly, but players can also purchase the skill from Papa Thrash in the Driftwood Tav
This is yet another skill that can be bought early in the slg Game building Guide. Traditionally, this skill costs three hundred gold from Hilde in Fort Joy, but players can always get it for less if they have points in their barter
Fan of Knives is one of the source abilities that Scoundrel players get access to and possibly the best of them. Like many other skills, Fan of Knives can backstab, but the best thing about it is that it can backstab multiple enemies at once. This skill flings a throwing knife at each target within the area of effect. Each of these knives deals one hundred and twenty-five percent damage to the enemy they hit. This skill is perfect when caught in a situation where there are a lot of enemies. It is also another skill that can be bought in act two from Papa Thrash in Driftw
The Summoning and Necromancer skills allow Fane to raise creatures, totems, skeletons, and many more strange yet helpful companions for the party. These summons give the party much more firepower, and can serve as distractions for enemies. The more allies the player has, the more opportunities there are to hit foes where it hu
Backlash is one of the most essential skills for any Scoundrel build. It can be chosen when creating a new character or when the player reaches Fort Joy. This skill teleports the player who uses it behind the enemy and backstabs them at the same time. One of the best parts about this perk is the low action point cost. This skill only costs one action point. The downside is that it has a 3 turn cooldown, so players will have to rely on other means to get behind other enemies. That's where the other skills come
The Lone Mage is a bit of a cheese Mage build that is powerful for most encounters but can get boring very quickly. The idea behind this is to utilize a combination of mage skills in conjunction with Fane’s Time Warp abil
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