The Tears Of The Kingdom Leaks: Link Will Flood Hyrule Theory
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The ability can also be used on shields and arrows, with the demonstration showing off a mushroom-fused shield, creating an obscuring cloud of smoke when hit, as well as two types of arrows: those fused with White Chuchu Jelly, creating a freezing cloud when fired, and Keese Eyeball-fused homing arrows that track down enemies. Unlike when Link was shown fusing melee weapons however, using Fuse for arrows seemed to pull materials directly from the player's inventory, with a small menu of selectable options popping up - although it seems likely that the ability could be used either way for weapons, shields, and arr
For many, the Legend of Zelda Tears of the Kingdom story Guide series will always be associated with ancient dungeons and temples, usually each with its environmental theme and unique mechanics related to that theme. Breath of the Wild 's shrines were great in their way but fans' fondness for this traditional style has only grown as a result of the absence. That means Tears of the Kingdom presents the perfect opportunity to bring them back and satisfy f
Fans believe these are two different characters, but what if they’re the same person with a different soul or identity? It would make sense given the generational history of Link as The Hero of Time, and how who he is has been passed down from person to person for millennia. Awakening the power of the past in their time of need isn’t exactly ridiculous, giving Nintendo an opportunity to delve into lore and potentially turn Ganon into a sympathetic figure for once.
Is Hyrule getting European medieval-style dragons now? If so, does this mean that Link can get snatched into the sky at any time? Are beloved horse companions subject to this overhead threat too? Guess only time will tell.
Recall, perhaps one of the more straightforward abilities, seems to function similarly to BOTW 's Stasis - but, instead of freezing objects, it sends them back through time, which might lend credence to certain Tears of the Kingdom time travel theories . In the showcase, the ability is used to ride a rock that fell from the sky back up to access a sky island, meaning that it has interesting applications for exploration - although it's currently unknown if it can be used as freely as Stasis. For the time being, the ability seems like a way to get to sky islands in the early game, although which islands it can allow access to seems somewhat limi
There's a downside to all these new Sheikah Slate abilities in Tears of the Kingdom: bad guys can use them. In past Legend of Zelda games, you could beat certain predictable antagonists by using specific weapons and combos in repetitive patterns.
Tears of the Kingdom could end up reenacting Wind Waker 's, but with a different result than the timeline that led to that game's events. There have been so many incarnations of Link and Hyrule in The Legend of Zelda that almost every game could take place in its own dimension, all tied together with the vital elements of the series. Tears of the Kingdom 's flood may not be as world-changing as Wind Waker 's was, and perhaps the land could still be habitable by the game's
Our heroes spent so long saving Hyrule only to plunge it into turmoil a second time, and their relationship will soon be tested through tough decisions and sacrifices we are yet to see unfold. Heavy is the head that wears the crown, and the limbs forced to adopt ancient powers to overcome unknown evil. The hopeful melancholy this land boasted in previous years has been torn away, replaced by an intense apocalyptic veneer that it will likely be our duty to wipe away. Zelda is a damsel in distress no more, and Link is no longer an untouchable hero who can hold the entire world on his shoulders. Tears of the Kingdom must confront these changing circumstances, and judging from everything we’ve seen, it likely will.
That's right: you can essentially take an invisible elevator right to the top of a mountain. Of course, Tears of the Kingdom will likely have high places that can't be so conveniently accessed, but any geographic feature with a cave (and no doubt many a dungeon) lets Link skip the climbing theatrics entirely.
Link's rocking some sort of prehistoric Stone Age look in the gameplay trailer. Not only is he more or less shirtless, but he also sports unbound long hair and noticeable arm tattoos that look very Sheikah-like. In Breath of the Wild, different outfits and equipment gave Link specific abilities that helped him survive certain environments and enemies.
The ability, while more straightforward in its use than Fuse or Ultrahand, seems like a handy aid for quicker exploration, allowing Link to skip climbing in certain areas - and also bypassing the need to manage stamina. Additionally, Ascend seems likely to be an opportunity for TOTK to add some devious secrets or puzzles, like rooms or areas hidden beneath the ceiling of one area and the floor of another. However, the demonstration also mentions certain limitations to the ability, which are likely related mostly to the ability's range and maximum travelable dista