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The WORST Missions In Grand Theft Auto V That Shame The Series

De WikiGears


In an interview with Eric Barone , Barone said "I love Miyazaki; he’s a genius, and I’d bet a lot of people who are interested in Stardew Valley feel the same way. His style is a big influence for me. I try to take my favorite things from all over the place and blend them together in my own w


Michael's family has its moments in Grand Theft Auto V . Unfortunately, this mission is not one of them. After the events of Did Somebody Say Yoga? (another heart-pounding mission like this one) Michael's family life is in shambles. His wife and children leave him for what seems like a terribly short amount of time, after which Jimmy comes up in order to reunite with Michael and bring the family b

The most interesting aspects of this easter egg is that your conversations change with Graham if you play as Trevor Philips, as he will explain to Graham that he reminds him of his dead brother, Ryan. Trevor goes on to explain that he wasn’t too fond of Ryan and that he died in an "accident."


While past Zelda games featured open world elements, The Legend of Zelda: Breath of the Wild is the first in the series to completely embrace the genre. And even though Breath of the Wild is Nintendo's first attempt at a completely open world Zelda game, it stands as one of the finest examples of the genre, with more perfect scores than any other game in hist


The glowing briefcase in the classic film Pulp Fiction has become-- and always will be-- the mystery of the century. What was in the briefcase? The audience never finds out what made the briefcase glow, but Dead Rising 4 provides an ans

The myth of Bigfoot has existed since the launch of Grand Theft Auto: San Andreas all the way back in 2004 - with many fans still speculating whether or not the myth is actually true in the game's universe. This, however, has all changed in GTA V as Bigfoot has been proven to exist on not one, but two different occasions.


What follows is a lot of driving around and watching cutscenes, something that's not exactly what one expects from a Grand Theft Auto mission. The only interesting part of this mission is when you tattoo something rather... crude on a producer who's coaxing Michael's daughter Stacey into doing something rather inappropri


Gamers can't seem to get enough of exploring the vast worlds provided by open world games, as evidenced by the success of recent open world games like Horizon: Zero Dawn and The Legend of Zelda: Breath of the Wild . Looking to the future, there are plenty of other open world games on the horizon that are brimming with potential, such as Middle-earth: Shadow of War and Rockstar's Red Dead Redemption 2 . As it stands, there seems to be no end in sight for the open world genre, and we're not complain

But once San Andreas was released in 2004, Rockstar adopted a mentality that ended up damaging the vision of an open-world. Unlike Vice City , San Andreas expanded the world size considerably, encompassing three major cities instead of just one. It was a technical endeavor for the Playstation 2, no doubt, but it also drew upon a number of issues that have made the open-world setup more problematic than it did back in the day. Making a world bigger requires many more activities to keep things interesting. Otherwise, you’re wandering around from mission to mission with barely any sort of activity. It might as well be empty space. Changeable topography, different challenges that appear while moving from location to location, these types of things keep that lull between missions away. San Andreas didn’t suffer from that too much, but it brought to light the idea that spreading something out can leave plenty of weak spots in between.


It seems that missions that involve trains in the Grand Theft Auto series always end up becoming unnecessarily frustrating for no reason whatsoever. Grand Theft Auto: San Andreas probably has the most infuriating one of them all — Wrong Side Of The Tracks — but Grand Theft Auto V provides some fairly decent competition with Derai

Having launched in 2013, Grand Theft Auto V quickly become the highest selling entertainment product in history by surpassing over one billion dollars in sales over the course of just three days. After only six weeks, Rockstar were able to sell over 29 million copies of GTA V – with the rate continuing to grow even after almost four years since its release. Grand Theft Auto V is currently sitting at over 75 million copies sold worldwide - across all platforms.


Grand Theft Auto V made a lot of improvements to the series' driving mechanics, adding various little nuances and details that lead to arguably the most fun one could have while driving in a video game (except for the racing titles... obviously). But there's a limit to how much one can enjoy driving certain vehicles, and Pulling Favors is one example that exposes these shortcomi


And yet, that's exactly what 'Did Somebody Say Yoga?' is — a mission where you could check here do some insanely stupid quick time events with Michael that requires near-precise analog control. One can argue that this is a mission that essentially parodies the usage of quicktime events in gaming, but after a point this mission becomes a parody of itself. Thankfully, there's a (slightly) more interesting part where you get to experience a drug-induced trip through Michael's eyes before he wakes up to his entire family leaving