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Page créée avec « <br>Though Red Dead Redemption 2 was a pretty straightforward narrative surrounding Arthur Morgan and the Van Der Linde gang , it did offer points of decision. There were several points in the game where things played out differently depending on how the player decided to guide Arthur through it. It's unclear if GTA VI will have one main protagonist or not, but it's safe to assume that Rockstar Games likes to give their players some agency. With GTA 's track reco... » |
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Version du 15 octobre 2025 à 04:32
Though Red Dead Redemption 2 was a pretty straightforward narrative surrounding Arthur Morgan and the Van Der Linde gang , it did offer points of decision. There were several points in the game where things played out differently depending on how the player decided to guide Arthur through it. It's unclear if GTA VI will have one main protagonist or not, but it's safe to assume that Rockstar Games likes to give their players some agency. With GTA 's track record there'll likely be some unsavory situations you put yourself
Released in 2018, Red Dead Redemption 2 may not be new, but fans still can't get enough of the heartbreaking emotional Western that introduced the Open world game patch Notes to Arthur Morgan. The game did a great job of reflecting a man's journey to finding self-forgiveness and facing his mortal
Arthur Morgan is different from John Marston in many ways, although they share numerous similar unhealthy passions. Despite these differences and dangerous similarities, however, the two men grew up as brothers, as rivals, and as on-and-off friends, and the choices both characters made influenced the other in small but subtle ways. Some of these influences are discussed in the general plot and story missions of **Red Dead Redemption 2 ** , but many others are left for players to discover and infer for themselves. Thankfully, simply by searching though the in-game character journals of Arthur Morgan and John Marston, it's clear that there is lots of information on h
A criticism often levied at the narrative of Red Dead Redemption 2 is that Micah's intentions are obvious from the beginning. The argument is that it feels like heavy-handed foreshadowing that leaves little to no surprise for the story's climax. Counterarguments hold on the idea that Micah feels much more realistic as a character because he's so obvious in his intentions to Arthur. It helps showcase that greed will often supersede loyalty if the circumstances fit. Micah isn't meant to trick Arthur, he's meant to show how easily Dutch could be manipula
John's journal, on the other hand, isn't quite as fanciful, despite him being a much more verbose character in person. As the main protagonist of Red Dead Redemption and the avatar which players take control of after Arthur Morgan's death in Red Dead Redemption 2, John isn't afraid to let people know he isn't keen on keeping thoughts and feelings internal when they need to be expressed, and he isn't the type of person to go in for such highfalutin concepts as art and education. Although he still sketches each new animal that he comes across, John's drawings are simple, almost child-like, and when he writes he adds lines underneath his words so that he doesn't end up scribbling all over the p
For a video game franchise centered on the theme of redemption, many of the more prominent characters never experience it in any real way. Sadie isn't a terrible person who's done unspeakable acts, but that doesn't mean she's without the possibility of redempt
The franchise in general focuses on redemption as a theme and how people grow, change, and learn from their past mistakes. Arthur delivers several lines in the game that cut at your emotional core as a player and many of them come in the game's third
Arthur Morgan, although stoic and somewhat reserved in person, is much different on the page and in his head. He writes long, eloquent paragraphs about the situations he finds himself in, and although the game does show the player these entries when they pertain to big story events there are many, many more which appear that Red Dead Redemption 2 never tells the player about. Arthur writes about strangers he counters, small interactions he has with NPCs, and even draws interesting items and locations he discovers throughout the g
For her, redemption would mean finding a life of happiness and normalcy. She had that taken away from her in a blink of an eye and the breakneck pace of the Van Der Linde gang 's situation never gave her the time to reflect and properly heal emotiona
As he drew his last breath he wanted Micah and Dutch to know John Marston made it out alive. He knew the thought of John getting away would eat at them, and with John's freedom known Arthur was at pe
It would be neat if they included a rideable horse as a nod to the Red Dead Redemption franchise, but don't hold your breath. The closest thing you'll likely get is seeing the horsepower on the cars you'll be stealing and ultimately wreck
Ever since the release of Red Dead Redemption 2 , there have been numerous stories documenting the toxic work culture at Rockstar Games. Sources have told journalists like Jason Schreier that the studio embraces crunch in a way where employees felt like they would be doing their co-workers a disservice if they didn't pitch in as well. The studio recently released a statement stating that they're working on making a healthier work environment, and Schreier has even heard from anonymous employees that things have been improving since the allegations originally surfa