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Page créée avec « <br>Yesterday evening (December 1st, at the time of writing this) was the night of the annual Game Awards show, a lavish live-streamed spectacle where the best and brightest of the video games industry gathered in Los Angeles - in order to receive awards voted on by industry peers and journalists, celebrating the year in gaming. It was a good night for big-name hits like Uncharted 4: A Thief's End , the reboot of DOOM and Blizzard's mega-selling team shooter **[h... » |
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Version du 2 novembre 2025 à 15:08
Yesterday evening (December 1st, at the time of writing this) was the night of the annual Game Awards show, a lavish live-streamed spectacle where the best and brightest of the video games industry gathered in Los Angeles - in order to receive awards voted on by industry peers and journalists, celebrating the year in gaming. It was a good night for big-name hits like Uncharted 4: A Thief's End , the reboot of DOOM and Blizzard's mega-selling team shooter **Overwatch beginner guide ** , as well as respected independent titles like That Dragon Cancer - and it was a chance for those in attendance to show off all-new trailers for upcoming tit
If you're looking to dig your teeth into a hero with an exceptionally high variance between high and low-level play, then look no farther than Mei. If you were to take a poll of everyone's favorite and least favorite characters, assuming that you're speaking to players who have sampled each of them, then it's likely you'll find equal amounts of Mei-haters and Mei-lovers. Her main weapon, the Endothermic Blaster, has two distinct firing modes that can take out even the strongest enemies when used in combination. By clicking the left-mouse button (or pulling the right trigger), she can continuously fire a stream of frost, which will both do damage to enemies and eventually freeze them in their tracks. Its secondary firing mode charges up a massive icicle, which does an insane amount of damage upon contact. Needless to say, the Endothermic Blaster has the potential to be ruthless against long-range foes while also making it relatively easy to deal with faster characters like Tracer and Genji.
Mercy also boasts a slightly passive perk known as Angelic Decent, which allows her to fall slowly when in the air by holding the jump prompt. This not only allows her to hide in plain sight, but it will also allow for moments of healing without being right in the thick of the action (survival is the name of the game with Mercy). Finally, Mercy's ultimate seems simple to use, but it's a wonderful way to frustrate your team if you're careless. Resurrect gives Mercy the power to revive fallen teammates, which is exceptionally useful when trying to take over an objective or win in overtime. However, simply spamming the ultimate button whenever a teammate dies isn't the most effective use of this ability, as it can often mean causing a swift second death. We recommend waiting for either multiple teammates to be down, or timing it for a massive push on an objective. As always, remember that Mercy is there to help, so in order to play this character effectively, you need to be committed to the success of others, which might not be your style if you're always seeking your next triple kill.
Now, it is possible to instantly balance the game and remove these annoyances: don't allow duplicate characters on one team in quick play. Were players forced to choose someone else, the balance and counterbalance that all of the characters bring would suddenly become pertinent. The ability of a team sectioning off and controlling the entire map with one character type is removed. Suddenly, players don't have to choose someone for the express purpose of knocking out one type of hero, and can instead work as a team (read: what the game is supposed to be about).
To top all of this off, none of my teammates were communicating whatsoever. Needless to say, I was extremely frustrated and decided to start playing quarterback, directing my teammates through my microphone. After getting one Tracer and one Reaper to switch to Reinhardt, who rocks a giant shield that blocks enemy bullets, I hung in the background, healing everyone possible and positioning them on the control point in a way that I felt would be successful. Granted, my tone was far more authoritative than I would like to admit, and I'm sure that my teammates probably thought I was a huge jerk, but something very funny happened after I started to take control: we won. We had a completely unbalanced team that was doomed from the start, I chose a character whose main role isn't inflicting damage and somehow I ended up empowering the team as a whole. This was such a different experience from anything that I had ever experienced in a shooter, and despite the initial frustrations, it was the single most satisfying multiplayer match I was a part of (in any game) in the past two or three years.
In truth, when a twenty-one character game is broken down to working to counteracting the powers of one character, that character is busted. Again, it is possible to take him down. This is understood. However, it requires more than a little luck or working with the sole purpose of gaining a few seconds of respite before the character respawns. Anyone who doubts that this character is broken only needs to witness the play of the game at the end of each match. If Bastion is on the field, it's him. The replay is typically the winning player mowing down a couple of hapless enemies in less than a second for having the audacity to wander near the capture point.