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Page créée avec « <br>Many have already compared him to Pharah, who has a similar advantage in the air, wielding a rocket launcher at all times. Unlike Iron Man, though, Pharah's flight is limited, while her rockets aren't easily compared to Iron Man's limited explosive blasts and unlimited fli<br><br>While it seems like an obvious statement that good players are lethal and weak players are easy to kill, this seems most applicable to Hanzo, Genji's brother and the resident archer... » |
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Dernière version du 2 novembre 2025 à 15:41
Many have already compared him to Pharah, who has a similar advantage in the air, wielding a rocket launcher at all times. Unlike Iron Man, though, Pharah's flight is limited, while her rockets aren't easily compared to Iron Man's limited explosive blasts and unlimited fli
While it seems like an obvious statement that good players are lethal and weak players are easy to kill, this seems most applicable to Hanzo, Genji's brother and the resident archer of the group. A sniper whose arrows do massive damage upon contact, Hanzo is the type of hero that needs a bit of practice time before one feels totally comfortable. Still, those who put in the required practice with Hanzo will find themselves mowing down enemies left and right.
Ignoring a required Day One patch that's larger than the actual game, it seems best to acknowledge a major flaw right at the outset: Bastion. Yes, there are many ways to counteract this character. The most obvious being attacking from the rear. However, one cannot attack from the rear when the enemy converts into a turret, his back to a wall. In turret form, this thing can chew through a shield and tank in seconds, and take down most players before anything can be done. Should the opposing team be controlling every avenue of ingress with multiple Bastions, the situation devolves into hopelessness.
As a result of their similarities, it only makes sense that Black Widow takes from her analog by being a sniper-based character in Marvel Rivals . She doesn't have a rapid-fire mode, but with her sniper, she can take out enemies from across the map, and she has a grappling hook for traversal as w
Perhaps it'll be a bit easier to collect my thoughts on Overwatch once the beta period is over, thus giving me a bit of time to ruminate on what has been the best surprise of my time here at Hardcore Gamer to date. Right now, I find myself stuck in a mode of childlike wonder that rarely comes along and the last thing I want to do is ruin this through academic over-analysis. I haven't had a multiplayer experience that has come along and completely enraptured me quite like this in seven years; on top of all of this, any semblance of being jaded as a result of playing too many games has all but vanished as a result of Blizzard's impeccably polished arena shooter. Since you all probably would like to see a bit of negative criticism in here to balance out the single most glowing article I've written this year, however, I'll leave you with this: I really don't like the feeling of knowing that I already need to write off hundreds of hours of my life.
There's a number of good explanations as to why Overwatch is such a fantastic game, but none greater than Blizzard's clear emphasis on making a shooter that feel awesome to play. Every character is immediately readable, meaning that the more that you play, the more knowledge you gain and, thus, the more your strategy evolves. Throughout my time with Overwatch, I have yet to encounter a dropped frame or a moment of lag, despite having every graphics setting maxed out and the servers existing in a beta state. Its shooting is as tight as a Call of Duty or Counter-Strike game, and the sheer number of colors on screen at any given moment finds a way to fill me with glee during even those frustrating moments when your team is getting throttled. Outside of playing Overwatch Abilities at the past two PAX Easts, it found a way to completely fly under my radar, and I couldn't feel dumber for brushing it off. At this moment, the only negative thing that I can say about it is that I do not want to spend a moment playing it on a console, as Overwatch feels far too good with a mouse and keyboard.
Despite what my love of recent independent titles like Hyper Light Drifter , Firewatch and The Banner Saga 2 might suggest, I have a strong history with games of a more bombastic persuasion. My most played game of all time, Call of Duty: Modern Warfare 2, found a way to capitalize on the combination of my love for multiplayer chaos and my susceptibility to addictive feedback loops. Granted, I would never claim that Modern Warfare 2 is some sort of godlike game, but there was something about its complete lack of balance and downright brilliant map design that tapped into a very specific portion of my mind.
This is all really unfortunate, as there is no denying that the character design is good. I want to play a game featuring Tracer, Reaper, and friends. Even Junkrat's grenade launcher exudes artistic care. The maps are well done, too. They seem honeycombed with alternate paths that take advantage of each character's traversal abilities. (That is, when not being riddled by a turret's bullets.)
Overwatch is easily the goofiest of Blizzard’s main franchises, and as such there’s a big amount of tongue-in-cheek humor snuck into the game. One map features an arcade with nods to Starcraft and Heroes of the Storm . One of the game’s playable characters, mech pilot D.Va, is a competitive Starcraft 2 player. Swedish cyborg dwarf Torbjörn’s ultimate ability, Molten Core, shares a name with an infamous raid from World of Warcraft (one so famous that it might even appear in a sequel to the Warcraft movie. ) The Hollywood map features even more obscure references, with the names of characters from Blizzard’s Lost Vikings appearing as Hollywood St