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« Blizzard Talks Overwatch s Balance Progression What Makes Tracer Rad » : différence entre les versions

De WikiGears
Page créée avec « <br>Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experien<br><br> <br>Yesterday evening (December 1st, at the time of writing this) was the night of the annual Game Awards show, a lavish live-streamed spectacle where the best and brightest of the video games industry g... »
 
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<br>Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experien<br><br> <br>Yesterday evening (December 1st, at the time of writing this) was the night of the annual Game Awards show, a lavish live-streamed spectacle where the best and brightest of the video games industry gathered in Los Angeles - in order to receive awards voted on by industry peers and journalists, celebrating the year in gaming. It was a good night for big-name hits like Uncharted 4: A Thief's End , the reboot of DOOM and [https://Www.Overwatchtactics.com/ https://www.overwatchtactics.com/] Blizzard's mega-selling team shooter **Overwatch ** , as well as respected independent titles like That Dragon Cancer - and it was a chance for those in attendance to show off all-new trailers for upcoming tit<br><br> <br>This update introduced buffs for Qhira and Zarya, nerfs to Brightwing, Genji, and Samuro, as well as a slight horizontal change to one of Raynor’s talents at level 20. The patch also added tons of bug fixes, many of which seem to be related to how the Death Recap displays certain abilities and skills or how heroes are revealed when hit by certain ski<br><br>Perhaps the biggest troll of the entire roster, Junkrat thrives on blocking off pathways and causing straight up chaos on the battlefield. His main weapon, the Frag Launcher, allows him to lob and bounce explosives that have a short detonation delay (unless they directly impact a player). Because of this, Junkrat is able to utilize cover, large walls and corners all while still being able to cause massive amounts of damage to opposing teams. If you're not constantly firing grenades and using projectiles to force players onto alternate paths, you're playing this character incorrectly. In addition to being able to manually launch grenades, his Total Mayhem perk automatically drops grenades upon player death, meaning that you can essentially play as a martyr if all else fails. Not only does Total Mayhem work as a method of frustrating other players, but it's absolutely devastating against characters who dare to get too close.<br><br>Torbjörn's first ability, and the one he's most known for, allows him to build a stationary turret on any flat surface large enough to house it. Aside from the fact that this turret will automatically lock onto and fire at any enemies that wander into its range, but it can also be upgraded to a second, more powerful and hitpoint-heavy version through the use of the aforementioned Forge Hammer. Of course, this does require a bit of scrap, which is earned through kills. Not only is scrap used to upgrade Torbjörn's turret, but it also plays into his second ability, Armor pack. For the cost of fifty scrap, Torbjörn can throw down a bit of armor for either himself or his allies, which raises the amount of hitpoints that they can take before dying. Finally, his ultimate ability is known as Molten Core, and this not only significantly raises Torbjörn's health and firing rate, but it also temporarily increases the level of his turret, making it a massive damage-dealer. This lasts for a few seconds, and is a wonderful way to get foes off of an objective once a turret has already been built.<br><br>There's a number of good explanations as to why Overwatch is such a fantastic game, but none greater than Blizzard's clear emphasis on making a shooter that feel awesome to play. Every character is immediately readable, meaning that the more that you play, the more knowledge you gain and, thus, the more your strategy evolves. Throughout my time with Overwatch, I have yet to encounter a dropped frame or a moment of lag, despite having every graphics setting maxed out and the servers existing in a beta state. Its shooting is as tight as a Call of Duty or Counter-Strike game, and the sheer number of colors on screen at any given moment finds a way to fill me with glee during even those frustrating moments when your team is getting throttled. Outside of playing Overwatch at the past two PAX Easts, it found a way to completely fly under my radar, and I couldn't feel dumber for brushing it off. At this moment, the only negative thing that I can say about it is that I do not want to spend a moment playing it on a console, as Overwatch feels far too good with a mouse and keyboard.<br><br>I wouldn't call it a "misstep," but one of the things on which we iterated more than we normally would was progression. Early on, [Overwatch] had a totally different progression system than it does now, and it would make changes to your character's abilities, so there was a little bit of power-progression in it. What we found was that one of the great aspects of Overwatch is how easy it is to read what's going on on the screen and what's happening in combat. We put a lot of work into what we call "combat clarity," so once we started messing with people's abilities, it suddenly became harder to tell what was happening on the battlefield. You'd see the Reaper and wonder, "Is that the Reaper that heals while he's in Shadow Walk or is it a different Reaper?"<br>
There are certain developers out there that make games that are far more polished than everything else out on the market. Blizzard pretty much leads the charge here, and Overwatch is absolutely no exception. In my over one-hundred matches played during the Overwatch beta, I haven't experienced a single dropped frame or moment of lag. Think about that for a second. We live in an age where AAA games routinely launch broken, so for a beta (though this beta is essentially a final build) to be more polished than the final release of its closest competitor, that really says something.<br><br> <br>Heroes Brawl, initially introduced as Arena Mode, was a Heroes of the Storm game mode introduced in 2016 that featured weekly rotating challenges with drastic changes to the game. Inspired by Hearthstone ’s Tavern Brawls, Heroes Brawls introduced unique map layouts, alternative objectives, and zany rulesets, such as an all-Nova Ghost Protocol sniper duel, action-packed Arena versions of several battlefields, and the Escape from Braxis PvE mission. Unfortunately, due to the popularity of single-lane maps, and the difficulty of maintaining the mode, Heroes Brawl was permanently replaced by ARAM – All Random, All Mid – in 2<br><br>Overwatch's single most iconic character is also one of the toughest to master, as Tracer's time-bending skillset is quite unlike anything we've seen in a first-person shooter. Armed with two automatic energy pistols, she has the ability to completely empty a clip in around a second, with her reload time taking roughly the same amount of time. For this reason, accuracy is key, as her roster-low health count of 150 makes her squishy to the point where any moment spent not shooting has the potential to cause an untimely death. Luckily for those who choose Tracer, her abilities focus on a combination of speed, confusion and evasion to make her one of the most frustrating characters for newcomers to go against.<br><br> <br>Now, it seems like another such update is on the way. Blizzard revealed a set of patch notes for hero balance and bug fixes that is available to play on the Heroes of the Storm PTR right now. Historically, these updates usually come between three and five weeks before they are implemented into the actual game, meaning players can expect these changes to go live in about a mo<br><br>Here's a very specific mechanical question coming from someone who hasn't played every character: do all characters lack the ability to aim down sights? If so, what factors into straying away from including such a genre staple in Overwatch?<br><br> <br>Heroes of the Storm has officially rolled out the first update of 2025, featuring some balance changes, bug fixes, and the return of Brawl Mode. Players can enjoy these special game modes on a rotating, biweekly basis in Heroes of the Storm right now, starting with the Lunar Rocket Racing minig<br><br> <br>The update also squashed quite a few bugs in Blizzard’s MOBA. Beyond some pathing problems with experience globes, visual effects for rooting, and the interaction between crowd control reduction and gradual slowing effects, nearly three dozen heroes had issues resolved pertaining to their abilities and tale<br><br> <br>Now, Heroes of the Storm has rolled out another patch – and this time, it has added a feature back to the game that has been gone for almost five years. Heroes Brawl, originally introduced as Arena Mode, is officially back in Heroes of the Storm as Brawl Mode . This game mode features special maps with drastically different rules, ranging from the all-Nova Ghost Protocol snipe fest to the Escape from Braxis PvE map. Brawls will rotate every two weeks, on the 1st and 15th each month, with the first one, Lunar Rocket Racing, available now until mid-Febru<br><br>What goes into making maps that feel appropriate for all of these heroes at the same time. In terms of creating maps and creating heroes, what is the chicken and what is the egg? Which comes first, and how do you design [https://www.Overwatchtactics.com/ Overwatch Guide]'s maps to maintain the balance that's so critical to every moment of its gameplay?<br><br>[Aaron Keller] I don't know the exact headcount of the team. It's under one-hundred people, and it probably started closer to thirty or forty people before we ramped up to where we are now. The cool thing about the team is that everyone on it is such a high performer and so great at what they do. We have a core value at Blizzard called "Every Voice Matters," and a lot of people on the team are really passionate and outspoken, not just about [Overwatch] itself, but about things they'd like to see in the game. I think we have a really good collaborative environment where people feel like they can throw ideas out there and they'll be listened to. That's how we get a lot of personality into the game; our heroes have come from all over the place.<br><br> <br>June 2, 2025, is the 10-year anniversary of Heroes of the Storm , so it is fitting that Heroes Brawl has returned for the MOBA’s big year. This is a huge win for fans of the Blizzard MOBA – and many players are hoping it might be yet another prelude to an official revival of Heroes of the Sto<br>

Dernière version du 2 novembre 2025 à 16:26

There are certain developers out there that make games that are far more polished than everything else out on the market. Blizzard pretty much leads the charge here, and Overwatch is absolutely no exception. In my over one-hundred matches played during the Overwatch beta, I haven't experienced a single dropped frame or moment of lag. Think about that for a second. We live in an age where AAA games routinely launch broken, so for a beta (though this beta is essentially a final build) to be more polished than the final release of its closest competitor, that really says something.


Heroes Brawl, initially introduced as Arena Mode, was a Heroes of the Storm game mode introduced in 2016 that featured weekly rotating challenges with drastic changes to the game. Inspired by Hearthstone ’s Tavern Brawls, Heroes Brawls introduced unique map layouts, alternative objectives, and zany rulesets, such as an all-Nova Ghost Protocol sniper duel, action-packed Arena versions of several battlefields, and the Escape from Braxis PvE mission. Unfortunately, due to the popularity of single-lane maps, and the difficulty of maintaining the mode, Heroes Brawl was permanently replaced by ARAM – All Random, All Mid – in 2

Overwatch's single most iconic character is also one of the toughest to master, as Tracer's time-bending skillset is quite unlike anything we've seen in a first-person shooter. Armed with two automatic energy pistols, she has the ability to completely empty a clip in around a second, with her reload time taking roughly the same amount of time. For this reason, accuracy is key, as her roster-low health count of 150 makes her squishy to the point where any moment spent not shooting has the potential to cause an untimely death. Luckily for those who choose Tracer, her abilities focus on a combination of speed, confusion and evasion to make her one of the most frustrating characters for newcomers to go against.


Now, it seems like another such update is on the way. Blizzard revealed a set of patch notes for hero balance and bug fixes that is available to play on the Heroes of the Storm PTR right now. Historically, these updates usually come between three and five weeks before they are implemented into the actual game, meaning players can expect these changes to go live in about a mo

Here's a very specific mechanical question coming from someone who hasn't played every character: do all characters lack the ability to aim down sights? If so, what factors into straying away from including such a genre staple in Overwatch?


Heroes of the Storm has officially rolled out the first update of 2025, featuring some balance changes, bug fixes, and the return of Brawl Mode. Players can enjoy these special game modes on a rotating, biweekly basis in Heroes of the Storm right now, starting with the Lunar Rocket Racing minig


The update also squashed quite a few bugs in Blizzard’s MOBA. Beyond some pathing problems with experience globes, visual effects for rooting, and the interaction between crowd control reduction and gradual slowing effects, nearly three dozen heroes had issues resolved pertaining to their abilities and tale


Now, Heroes of the Storm has rolled out another patch – and this time, it has added a feature back to the game that has been gone for almost five years. Heroes Brawl, originally introduced as Arena Mode, is officially back in Heroes of the Storm as Brawl Mode . This game mode features special maps with drastically different rules, ranging from the all-Nova Ghost Protocol snipe fest to the Escape from Braxis PvE map. Brawls will rotate every two weeks, on the 1st and 15th each month, with the first one, Lunar Rocket Racing, available now until mid-Febru

What goes into making maps that feel appropriate for all of these heroes at the same time. In terms of creating maps and creating heroes, what is the chicken and what is the egg? Which comes first, and how do you design Overwatch Guide's maps to maintain the balance that's so critical to every moment of its gameplay?

[Aaron Keller] I don't know the exact headcount of the team. It's under one-hundred people, and it probably started closer to thirty or forty people before we ramped up to where we are now. The cool thing about the team is that everyone on it is such a high performer and so great at what they do. We have a core value at Blizzard called "Every Voice Matters," and a lot of people on the team are really passionate and outspoken, not just about [Overwatch] itself, but about things they'd like to see in the game. I think we have a really good collaborative environment where people feel like they can throw ideas out there and they'll be listened to. That's how we get a lot of personality into the game; our heroes have come from all over the place.


June 2, 2025, is the 10-year anniversary of Heroes of the Storm , so it is fitting that Heroes Brawl has returned for the MOBA’s big year. This is a huge win for fans of the Blizzard MOBA – and many players are hoping it might be yet another prelude to an official revival of Heroes of the Sto