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Review: Grand Theft Auto V PS4

De WikiGears
Version datée du 6 novembre 2025 à 02:30 par BettinaJoe58 (discussion | contributions)
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While the time-intensive task does result in some pretty spectacular vehicular carnage, Fysho's exploits are merely the tip of the iceberg where cheats-empowered destruction is concerned. Imagine the same video with moon-bounce gravity, or as part of a crude Rube Goldberg machine (where one element serves only to operate the next). How about a flaming Ken Masters-style punch to kick off the fiery cy

The world of Grand Theft Auto V is so big that it requires three characters to explore it. While that line may sound ripped straight from a PR-laden interview, it’s quite accurate considering telling a story from the eyes of just one man would lead to new areas not being discovered for tens of hours into the game. The game stars three protagonists: Michael, Franklin and Trevor. After a prologue that sets the events of the game in motion, Franklin is the first playable character. Similar to CJ in San Andreas, Franklin is well-meaning gangster who lives with his aunt in the ghetto and is trying to make a better life for himself. Clearly more intelligent than his known associates, Franklin is confined to being a repo man for a shady car dealer who plays the race car to get customers into vehicles they can’t afford, only to have Franklin repo them weeks later thanks to ludicrous financing. After one of the customer’s father, Michael, gets a whiff of this little scam, he comes down to pay the dealer a little visit. Impressed by his attitude, Franklin decides to reach out to Michael to see if they could work together.

The most notable addition to current-gen GTAV is the all-new first-person mode. For the first time ever, players can now choose to experience a Grand Theft Auto from the eyes of the protagonist (or in this case protagonists). Instead of being a mere gimmick, Rockstar made multiple changes to accommodate the new perspective including a first person cover system, a new control scheme, a different targeting system and thousands of new animations. As it's hard to create a first-person experience that caters to everybody's preferences, multiple optional settings have been added including the ability to change control schemes, alter ragdoll perspectives and rolls and even turn off head bobbing. I wasn't a fan of how the game controlled in first-person by default, but was easily able to tweak it to a point where it felt like a standard FPS. Turning up the sensitivity and any auto-locking off is key to this. Commendably, Rockstar has even allowed the option to mix and match when first-person comes into play, permitting players to drive in first-person and shoot in first-person and vice versa. Allowing the former is a huge addition as it allows those who dislike first-person driving to still experience combat in first-person without having to continually swap modes or commit to one.


"If the water was well made, it is now simply hypnotic; if we stayed suckers for sunsets and sunrises, they are now even more beautiful, and the new vegetation - dense, detailed and swaying with the wind - creates strikingly realistic landscapes. The most decadent places in the city are now even more so, with particles of dust and trash both on the road and in the air, and the rain is very accomplished, thanks to the realism of the puddles on the grou


Do you find the overwhelmingly positive reviews surprising, or did you expect to see any re-release of such a critically-acclaimed game go over this well? Will you be picking up a copy to see Los Santos in a brand new way, or did you get your fill on previous conso


"Stepping out of that alleyway... I drank in San Andreas afresh, and found it just that little bit sweeter. I saw birds in the sky, more stray cats in the alleys; a group of cyclists trundled by at a sedate pace and I caught myself idly wondering if they were friends, before I reminded myself that what I was looking at wasn’t real. Don’t get me wrong, next gen GTA V Mods V is not photoreal, or even any more truly alive than the next game, but the illusion is a powerful and enduring o


"What really highlights this is the newly implemented first-person mode. It sounds really basic on paper: How could a simple shift of perspective change a game so much? What that shift does, though, is put you that much closer to the world Rockstar wants you to inhabit, and it works. You’ll stop to glance at billboards, watch a banner flap in the wind, punch a random busker in the face, notice a cat leaping off a fence, or whatever else happens to catch your fancy. The viewpoint really does give you that Skyrim effect, where you want to point your camera in a direction and just walk until you find something cool. Driving takes some getting used to, and certain actions (like shooting while driving) will take some serious skill to get halfway decent at, but there’s so much detail, and it generally controls so well, that you’ll likely find any excuse to tuck that screen in as close as you c

Jesse is only mentioned once throughout the game’s story-line by Jimmy De Santa during the mission "Reuniting the Family." Ultimately though, Jesse serves no purpose to the game’s story-line and is merely just an easter egg for players to find.