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Every New Ability Link Has In Tears Of The Kingdom

De WikiGears


Often fans like to focus on what a highly-anticipated sequel like The Legend of Zelda: Tears of the Kingdom could add to the original game to make a more fun final product but removing certain elements could be just as fruitful. Redditor DinoRedRex99 certainly thinks so as they emphatically ask for Recommended Online site no more weapon durability mechanics in the game unless they "at least make them repairable or somethi


BOTW is full of mechanics and hidden features and that makes it really hard to imagine what Tears of the Kingdom could add that would enhance the experience. Despite that, fans likely won't be satisfied with a sequel that's mostly focused on telling a new story with the same mechanics and format, meaning they could be setting themselves up for disappointment when _Tears of the Kingdom _ finally releases in


Climbing, gliding, and even horse-riding made traversing the terrain of Breath of the Wild immensely satisfying and the fact it was rewarding for the player as well as the perfect bonus. Given there's one pretty massive traversal mechanic missing from that list though, it seems like an obvious way that Tears of the Kingdom could be an upgrade. As the Zelda series is known for its lively underwater settings, for better or for worse, it would be perfect for underwater exploring


An undead-looking creature that wasn't present in the previous game can be spotted next to the various forms of Bokoblins in this cutscene. Due to its zombie-like physique and terrifying eyes, this may signify the return of Redeads, one of the series' scariest creatures. This new form certainly looks horrifying enough to live up to their leg


Homing arrows aren't something we've seen Link use before, and it's worth noting that the glow that precedes his shot is similar to the one often emanating from his strange new arm. Could the powers granted to him by this arm be applied to various weapons you collect in the g


With the game's sky islands being such an important part of the experience, a persistent cyclone like this swirling in the clouds is definitely worth keeping an eye on. Who knows what kind of havoc it could wind up causing to both the floating islands above Hyrule and the land be


These large towers are definitely different from those seen in the previous game, with unique architecture and glowing spotlights surrounding them, but some shots of the structures show that they also feature a similar orange glow resonating from within. Only time will tell if these newer towers serve the same purpose as the ones in Breath of the W


The hookshot is far from the only classic Zelda item that Breath of the Wild removed in aid of both its shift away from the Zelda series' traditional sequential system of gaining key items and the new exploration mechanics, but it's perhaps the most beloved. Whilst the idea that they stay committed to denying the player a hookshot doesn't seem major, it would likely mean traversal in general isn't getting refreshed and that would be a bigger disappointm


Breath of the Wild is a sprawling experience but whether all of its additional content landed, particularly the purely completionist elements like collecting all of the Korok seeds, is a matter of debate. For fans that have had six years to get to grips with the game's mechanics and its world, Tears of the Kingdom could easily become boring a lot quicker if it's simply more of the same. That's why a focus on brevity could be the best way to ensure the sequel doesn't disappo


Whilst weapons breaking too easily might have been a more popular topic of criticism, it's clear that it's part of a purposeful effort to get the player to be smart and resourceful. In contrast, the near-impossibility of climbing surfaces in the rain means there really isn't anything the player can do but resign themselves to frustration in those sections. That makes it a no-brainer to adjust for some fans if TOTK is to be a less annoying experie


As the sequel to one of the most clever and innovative games the series has produced, Tears of the Kingdom faces massive expectations from fans. That's why one Redditor is most anxious that " people will be disappointed " by it simply because it isn't a " revolutionary, genre-defining game like botw wa


This certainly isn't a new addition to the wishlist of Zelda fans and the outcry about being unable to pet the dogs in Breath of the Wild was so great that it led to game director Hidemaro Fujibayashi having to explain why they were unable to implement the feature (via IGN .) Though his explanation was reasonable, fans still might be disappointed if nothing changes in Tears of the Kingd


For many, the Legend of Zelda series will always be associated with ancient dungeons and temples, usually each with its environmental theme and unique mechanics related to that theme. Breath of the Wild 's shrines were great in their way but fans' fondness for this traditional style has only grown as a result of the absence. That means Tears of the Kingdom presents the perfect opportunity to bring them back and satisfy f