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Divinity 2: 10 Best Skills In The Scoundrel Tree

De WikiGears


Possibly the best skill to use on a single enemy from the Scoundrel tree is Terrifying Cruelty. This skill can inflict two different status effects on the enemy hit by it, Terrified and Bleeding. Bleeding will cause damage over time for two turns and Terrified will cause the enemy to run away in fear. On top of that, this skill deals one hundred and ten percent damage to the enemy and can backstab. The only downside to this skill is that it costs three action points to use and has a four turn coold


Cloak and Dagger is another skill that can be retrieved pretty early in the game. To get this skill, players will need to wait until they reach level four. After reaching level four, players will be able to buy this skill from Hilde in Fort Joy. The Cloak and Dagger skill allows the player to teleport a far distance. The most important part about this skill is that it doesn't break a player's stealth or invisibility. This skill is great to use when sneaking around enemies or trying to break into areas outside of bat


The Summoning and Necromancer skills allow Fane to raise creatures, totems, skeletons, and many more strange yet helpful companions for the party. These summons give the party much more firepower, and can serve as distractions for enemies. The more allies the player has, the more opportunities there are to hit foes where it hu


Spirit Vision skill stays active after use

After players leave Fort Joy, they will begin to come across spirits. Some of these spirits will offer quests and give players information. They are an important part of the game, which players won't want to miss out


These skills allow Fane to keep allies alive, though sometimes at a cost. Cryogenic Stasis and Living on the Edge fit the theme of a being who is still technically alive...even though they shouldn't be. Meanwhile, Blood Storm allows this build to literally rain hell down on their enemies, in between keeping team members al


However, there are certain exceptions. Players can kill the Dead Magisters with Pyrokinetic Skills since they have 50-percent Weakness towards Fire. Players need to note that this won’t work against the Harbinger, though. As such, Spellcasters with a ton of Geomancer Skills may be able to take on the Harbinger. However, given their inherent weak Armor and Health, they may still need to be a


Everything from Poison Darts to Poison Wave can turn the battlefield into a toxic cloud. Fane also benefits from having an Artillery Plant bombarding his enemies and providing the occasional poison cl


Outside of combat, Fane is a handy rogue thanks to his fingers. Fane has the ability to use his bony fingers as unlimited lockpicks . This makes thieving easier and more profitable, as lockpicking is now f


Players should take note of a handy feature called Examine that they can activate regardless of distance. A character with high enough Lore can obtain a lot of insight from enemies. In this particular battle, the Dead Magister Inquisitors and Swordsman have 200-percent Resistance (can heal) from Poison and 50-percent Weakness (extra damage) from Fire. Meanwhile, the Harbinger has 100-percent Resistance (immune) to Fire and Poison, 20-percent Water Resistance, and Immunity from Decay


Backlash is one of the most essential skills for any Scoundrel build. It can be chosen when creating a new character or when the player reaches Fort Joy. This skill teleports the player who uses it behind the enemy and backstabs them at the same time. One of the best parts about this perk is the low action point cost. This skill only costs one action point. The downside is that it has a 3 turn cooldown, so players will have to rely on other means to get behind other enemies. That's where the other skills come


Fleetfoot remains active after use
The original way to play the SLG Game Missions is such a bore. Players are stuck walking throughout the game, and it makes it feel like it drags on. The Endless Runner gift bag in Divinity: Original Sin 2 adds the Fleetfoot ability to the player's hotbar immediately. Using this ability allows the player to move at a faster pace. It also doesn't need to be reactivated, since it automatically reactivates after each battle. Never worry about walking to a destination ever ag


Oil is also extremely flammable, so hitting enemies that are on fire will cause them to explode in a fiery blaze. The small area of effect also allows players to easily hit enemies instead of their all


Earthquake is where things start to get interesting. This ability has a large area of effect that hits enemies around the player for 100% Earth damage. It also has the chance to knock down all enemies within the area of effect. Knockdown makes it so the enemies will lose their next t


Each one of these rocks leaves behind an oil surface and inflicts the slowed status effect on every enemy it hits. It also deals 300% Earth damage. Use the Far Out Man talent to increase the range and no enemy will be able to h