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« Review: Don t Starve PS4 » : différence entre les versions

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<br>If you like living dangerously, then there are plenty of resources readily available to you. There are a variety of Pig Farms around the outside of the Hamlet ripe with food, flowers, and grass. Why earn it if you can just take<br><br> <br>Being able to complete a campaign with friends that involves the likes of planning heists, running casinos, racing and even Mad Max-style demolition derbies, is always fun. Red Dead Online is also fun but has a long way to go before it reaches the level of GTA Onli<br><br> <br>It hurts being on the other end of it, doesn't it? It turns out you might not be the only thief in town. A masked Pig Thief occasionally pokes around the village, taking what he can before darting back into the shadows. If you're unlucky enough to be his target, you're going to get a rough smack in the face before finding all of your Oincs on the ground. The worst part? The thief isn't going to be the only one grabbing your hard earned cash; every Pig in the vicinity is going to clamber to the free money, leaving you penniless, sad, and at significantly lower health than you were moments bef<br><br>The main issue many might have with Don't Starve it that you need to make your own goals. There's no "go here do this" to the game, nothing pointing you in the right direction. You get resources by harvesting them from the world, craft them into items, use them to harvest more resources that then get turned into new items to help you live longer. You need to keep on top of health, hunger, and sanity, and there's no instructions on how to do this outside of the obvious "eat food" and "don't get hit". Everything else is trial and error or a quick trip to an FAQ.<br><br>Don't Starve originally came out on PC and created a solid fan-base for itself by being a really fun survival/crafting game with a humorous gothic-lite style. It kept interest up by being constantly updated with new features and plenty of secrets, growing from its initial impressive size to a huge epic of carving out a life in a hostile land, if only you can manage to avoid the many endless ways death can cut the adventure short. There's lands to explore, a giant network of caves underground, monsters of all shapes and sizes, tons of resources if only you can figure out how to both collect use them best, and, if you can find it, an Adventure mode to provide a bit of plot to counterbalance the free-form Survival mode. Don't Starve is loaded with content, but it requires a motivated player to get to it.<br><br> <br>This can be helpful when you have duplicates that have more durability than others or you need to change tools. The right directional tool makes unequipping items easy and simple, which is handy when you're busy surviving. Be careful that you don't drop the item if you don't want<br><br> <br>If, after looking at the item, you decide that it is not necessary to your survival, simply click the down directional button to drop the item back onto the ground. Using the triangle button will allow you to inspect a world item as well as sew, so there is another way <br><br> <br>There's a new currency system in the Hamlet expansion called Oincs . These can be earned and spent in the town, and with a little bit of time and effort, it isn't difficult to amass quite the fortune. Different Pigs have different things that they'll buy, each depending on the Pig type. For example, the older female Pigs are fond of flowers and will buy one flower per day, earning you one Oinc for each flower you sell. Other Pigs will buy hedge clippings, which you can grab in abundance throughout the town. (You can also eat the clippings. Whether or not that's intended or going to be changed I don't know, but they don't seem to spoil, so free fo<br><br> <br>There are a lot of different things that can be sold throughout town, and  [https://switchworlds.com/ switchworlds.com] plenty of useful items that can be bought in different stores, as well. Keep an eye out for things you need; sometimes it's a lot easier to buy something than it is to craft it outri<br><br> <br>It's not as exciting as your customers' work, but it's a heck of a lot safer. Aside from managing the shop, you must also keep your supplies and items topped up. You can do that by exploring the game world and looking for curios and rarities you can sell to adventurers who need them... or simply hoard them and use them on your own adventu<br><br>Nice as that is, the depth of play wouldn't mean much if the transition to console hadn't been smooth, but Don't Starve has made the change with perfect grace. The two games are nearly identical except for control method, and after a few minutes the switch from mouse and keyboard to controller is almost completely forgotten. Sorting inventory or crafting is simple, and clever use of the plus pad gives you multiple context-sensitive actions per item. You can change inventory on the fly with the right stick, or pause and take your time with the R2 button. There's no pause for crafting, though, and it's easy to waste a night weighing options, planning the resource-hunt for the next big project. Then again, nights are dark, deadly, and draining on sanity, so what else were you going to do with them?<br>
<br>Wes is a tricky character. Being a mime, he can't talk, and he has much less Health and Hunger than any of the other characters. His Hunger also drains faster than normal, and he cannot do as much damage. Based on all of that, Wes doesn’t sound too gr<br><br> <br>Artists like Phil Collins, Danny Brown, NWA, Twin Shadow, Elton John, Waylon Jennings, Freddie Gibbs, CHVRCHES and so many more. It is the perfect soundtrack for a night drive around the city or for getting chased by the cops after a successful he<br><br> <br>That’s what ultimately makes WX-78 one of the best options for covering long distances in a short period of time. He can move quickly, especially if struck by lightning, and the chance to find some Gears on your travels is a great incentive to keep mov<br><br> <br>A huge aspect of Red Dead Redemption II is how brutal the harsh elements can be. Players face conditions like freezing snow and can even be mauled by the likes of bears, wolves and mountain lions. Alejandro González Iñárritu’ s 2015 epic, The Revenant is about how harsh these elements can be, combined with how awful and dastardly people can<br> <br>Wilson is the first character in the selection menu for a reason! He’s a well-rounded character, with solid Health, Sanity and Hunger (all of which drain at average rates). His only "special" ability is to grow a beard, but that can actually come in handy. Wilson’s beard can insulate him in the winter and can be trimmed to make Meat Effigies, which are used to resurrect the pla<br><br> <br>Oddly enough, the former ruler on the Nightmare Throne has the least to worry about of any of the characters. His Sanity stands at 200, and it recovers at a rate of 20 points per minute. It helps that he comes with the Codex Umbra, an item that requires Sanity to create Shadow Puppets (which can help you in combat or when gathering resourc<br><br> <br>A haunting guitar track that chimes in while the endgame credits are rolling, Table Top is first on our list with a current total of 923,126 plays. This is a great piece for reminiscing and reflecting on everything that happened leading up to end-g<br><br>After a few games and a few deaths, however, the pace of play picks up because experience is at work teaching you what to do. Gather resources like flowers, grass, twigs, rocks, berries, and carrots as quick as possible. Craft flint and twigs into an axe and harvest trees. Plant the pine cones to replenish the tree supply and combine the wood and some rocks into a fire pit, which will eventually be the centerpiece of home base. Spend every second of the first few days putting that base together and then start budgeting time between resource gathering and exploring the wide-open world. While that sounds a lot like work it's actually a rewarding kind of fun, once you get the taste for it.<br><br> <br>Mountain Hymn has racked up nearly 1.5 million plays on Spotify, and millions more when you consider how many have heard it in-game after leaving the snowy mountains. It's another fantastic contribution from Rhiannon Gidd<br><br> <br>In a world where Marvel Films o ften get criticized for seemingly pro-imperialist messages, it is rare to see a billion-dollar franchise so openly mock the process in which it makes its money. Also, those talk radio stations have some of the best social commentary in any g<br><br> <br>Written by musician Nick Cave, this Australian western is about the murder of a family in the 1880s. A lot of R ed Dead Redemption II can be quite bleak, as it deals with morally ambiguous men following their own twisted moral code in a world where morality is nonexistent. The Proposition is the same way, bringing highly ambiguous morals into play as acts of unflinching violence hap<br><br> <br>Woody Jackson’s original score for Red Dead Redemption II is among the best in the medium. Songs like "Outlaws from the West" and "American Venom" punctuate already great missions and heighten the experience much further than most ga<br><br> <br>Careful not to overuse your Axe, though, as Woodie can quickly turn into the Werebeaver! You can consume logs if you want to keep that ability going, though. If you like to gather a lot of wooden resources for crafting, building and turning into a giant monster, then Woodie’s the character for <br><br> <br>Red Dead Redemption II has a feature in which holding down the left trigger lets players interact with almost anything. This ranges from talking to people to picking up almost anything in the world. It is something that most games should copy immediately, as it completely changes how interaction should w<br> <br>It's not just the zombies that will prove to be a danger to the player, however. As well as fighting off the undead horde, gamers must also take care of their own hunger and thirst, and above all else look out for other players. Indeed, other survivors looking for vital equipment may be the biggest killer in DayZ , and veteran players are slow to trust any other uninfected humans they come acr<br><br>Nice as that is, the depth of play wouldn't mean much if the transition to console hadn't been smooth, but Don't Starve has made the change with perfect grace. The two games are nearly identical except for control method, and after a few minutes the [https://Switchworlds.com/ nintendo switch news] from mouse and keyboard to controller is almost completely forgotten. Sorting inventory or crafting is simple, and clever use of the plus pad gives you multiple context-sensitive actions per item. You can change inventory on the fly with the right stick, or pause and take your time with the R2 button. There's no pause for crafting, though, and it's easy to waste a night weighing options, planning the resource-hunt for the next big project. Then again, nights are dark, deadly, and draining on sanity, so what else were you going to do with them?<br>

Dernière version du 4 novembre 2025 à 02:35


Wes is a tricky character. Being a mime, he can't talk, and he has much less Health and Hunger than any of the other characters. His Hunger also drains faster than normal, and he cannot do as much damage. Based on all of that, Wes doesn’t sound too gr


Artists like Phil Collins, Danny Brown, NWA, Twin Shadow, Elton John, Waylon Jennings, Freddie Gibbs, CHVRCHES and so many more. It is the perfect soundtrack for a night drive around the city or for getting chased by the cops after a successful he


That’s what ultimately makes WX-78 one of the best options for covering long distances in a short period of time. He can move quickly, especially if struck by lightning, and the chance to find some Gears on your travels is a great incentive to keep mov


A huge aspect of Red Dead Redemption II is how brutal the harsh elements can be. Players face conditions like freezing snow and can even be mauled by the likes of bears, wolves and mountain lions. Alejandro González Iñárritu’ s 2015 epic, The Revenant is about how harsh these elements can be, combined with how awful and dastardly people can

Wilson is the first character in the selection menu for a reason! He’s a well-rounded character, with solid Health, Sanity and Hunger (all of which drain at average rates). His only "special" ability is to grow a beard, but that can actually come in handy. Wilson’s beard can insulate him in the winter and can be trimmed to make Meat Effigies, which are used to resurrect the pla


Oddly enough, the former ruler on the Nightmare Throne has the least to worry about of any of the characters. His Sanity stands at 200, and it recovers at a rate of 20 points per minute. It helps that he comes with the Codex Umbra, an item that requires Sanity to create Shadow Puppets (which can help you in combat or when gathering resourc


A haunting guitar track that chimes in while the endgame credits are rolling, Table Top is first on our list with a current total of 923,126 plays. This is a great piece for reminiscing and reflecting on everything that happened leading up to end-g

After a few games and a few deaths, however, the pace of play picks up because experience is at work teaching you what to do. Gather resources like flowers, grass, twigs, rocks, berries, and carrots as quick as possible. Craft flint and twigs into an axe and harvest trees. Plant the pine cones to replenish the tree supply and combine the wood and some rocks into a fire pit, which will eventually be the centerpiece of home base. Spend every second of the first few days putting that base together and then start budgeting time between resource gathering and exploring the wide-open world. While that sounds a lot like work it's actually a rewarding kind of fun, once you get the taste for it.


Mountain Hymn has racked up nearly 1.5 million plays on Spotify, and millions more when you consider how many have heard it in-game after leaving the snowy mountains. It's another fantastic contribution from Rhiannon Gidd


In a world where Marvel Films o ften get criticized for seemingly pro-imperialist messages, it is rare to see a billion-dollar franchise so openly mock the process in which it makes its money. Also, those talk radio stations have some of the best social commentary in any g


Written by musician Nick Cave, this Australian western is about the murder of a family in the 1880s. A lot of R ed Dead Redemption II can be quite bleak, as it deals with morally ambiguous men following their own twisted moral code in a world where morality is nonexistent. The Proposition is the same way, bringing highly ambiguous morals into play as acts of unflinching violence hap


Woody Jackson’s original score for Red Dead Redemption II is among the best in the medium. Songs like "Outlaws from the West" and "American Venom" punctuate already great missions and heighten the experience much further than most ga


Careful not to overuse your Axe, though, as Woodie can quickly turn into the Werebeaver! You can consume logs if you want to keep that ability going, though. If you like to gather a lot of wooden resources for crafting, building and turning into a giant monster, then Woodie’s the character for


Red Dead Redemption II has a feature in which holding down the left trigger lets players interact with almost anything. This ranges from talking to people to picking up almost anything in the world. It is something that most games should copy immediately, as it completely changes how interaction should w

It's not just the zombies that will prove to be a danger to the player, however. As well as fighting off the undead horde, gamers must also take care of their own hunger and thirst, and above all else look out for other players. Indeed, other survivors looking for vital equipment may be the biggest killer in DayZ , and veteran players are slow to trust any other uninfected humans they come acr

Nice as that is, the depth of play wouldn't mean much if the transition to console hadn't been smooth, but Don't Starve has made the change with perfect grace. The two games are nearly identical except for control method, and after a few minutes the nintendo switch news from mouse and keyboard to controller is almost completely forgotten. Sorting inventory or crafting is simple, and clever use of the plus pad gives you multiple context-sensitive actions per item. You can change inventory on the fly with the right stick, or pause and take your time with the R2 button. There's no pause for crafting, though, and it's easy to waste a night weighing options, planning the resource-hunt for the next big project. Then again, nights are dark, deadly, and draining on sanity, so what else were you going to do with them?