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<br>Regardless of how victorious players were in XCOM: Enemy Unknown , Firaxis Games continued down a canon storyline with XCOM 2 that assumed players had ultimately lost the fight against the technologically superior alien invaders. This more or less sets the tone for the new War of the Chosen expansion: there are some fights you just can't win, and the impressively deep expansion pack for XCOM 2 piles on the signature pain that strategy fans have come to embrace in almost masochistic fash<br><br> <br>Even though the XCOM games are famously difficult , they are all turn-based. As a result, players have plenty of time to plan and think about their moves. XCOM: Chimera Squad is currently only on PC, so Steam Deck looks to be a great way to play this beloved title . XCOM: Enemy Unknown is available on the PS Vita, but it plays poorly. XCOM 2 is available on Nintendo Swi<br><br> <br>Firaxis has created a great environment for modders, too. The studio worked hand-in-hand with some of the original game's best modders to ensure a selection of optional mods would be available at launch, and it didn't take long for other intrepid modders to ply their trade once the game was out. With over 200 mods released in the game's first week on the market, it looks like gamers will have plenty to look forward to. Players also have the option to purchase downloadable content called the Reinforcement Pack, which will provide twists to the core gameplay in the coming months, much like Enemy Within <br> <br>Beyond this, players can bolster their own forces with a few clever additions to the original formula. Soldiers can now gain ability points for performing tactical moves, like flank shots or ambush kills, and spend them on additional skills to use in battle. While the original menu of two skill options still exists, a few seemingly random third skill slots are available for purchase now, making each soldier's respective skill tree even more unique. Soldiers can also bond with squadmates they spend time on the battlefield with (a la Fire Emblem ), and commanders will even be able to rank up these skills so that bonded soldiers can utilize unique combat moves in battle. Soldiers also require rest after each mission lest they become fatigued and more susceptible to developing fears that can impact them in bat<br> <br>The PSP re-release of Final Fantasy Tactics was mostly just the PS1 game’s graphics. The one big addition the port got was animated cutscenes drawn in a style that fit the game’s theme. That is what this game and its predecessor, Octopath Traveler, lacked. The in-game animations are fine but they still look goofy. Square Enix definitely has the budget for cutscenes since this style is trying to harken back to the PS1 days alre<br><br> <br>Other Quantic Dream games available for PC would also count in this entry. Initially a PS3 exclusive , Heavy Rain eventually made its way to PC. Though quick-time events are a part of the gameplay, a majority of the game is making decisions and cinematics . One's appreciation of these games varies depending on personal tastes. They are all technologically impressive, so seeing them on a handheld will be a novelty regardless of the games' qual<br><br> <br>However, upon release, Mario + Rabbids Kingdom Battle ended up making most fans eat their words. The gameplay present in this title is engrossing in every sense of the word, and the inclusion of familiar faces from the Mario Universe is surprisingly seamless and quite refreshing as w<br><br> <br>Before embarking on a mission, players should carefully plan. Any mission that requires hacking, for example, will greatly benefit from at least one specialist who can hack from a distance. After building the Shadow Chamber, mission previews will show exactly the types of enemies that will be encountered on a mission. Any unencountered alien XCOM enemy will appear as Unkown . As players amass resources and options, preparing accordingly for each mission will have a major impact on its succ<br><br> <br>The Gears of War series has been known for its intense third-person action since its debut on the Xbox 360. Gears Tactics slows this down for a more strategic experience. Taking cover is still a big part of the gameplay, but that's because it plays like XCOM and Wasteland  [https://www.slgnewshub.com/ SLG Patch notes] 3 . It is available for Xbox consoles too, but playing it portably offers an opportunity to take on some of the side quests on a bus or tr<br> <br>The 2D pixels on 3D pixelated backgrounds is a cool visual gimmick. It was one of the best things about Octopath Traveler. However, that game had some issues that have carried over into this game as well. The backgrounds, for one, are too dark. Even what seems to be the brightest of settings can look dingy because of the lighting. TV settings can only do so much so it would be good to see these backgrounds brightened, or touched up in any other <br> <br>Hideo Kojima's most recent title is expectedly narrative-heavy. All the same, there are a ton of things to do outside the main story. Once you set up a nice infrastructure in the open world, it is joyful and relaxing to do deliveries between outposts utilizing all the structures. It feels like reaping the reward for hours of hard work. It is also great to do while listening to a podcast or mu<br>
<br>Many XCOM fans were shocked that Firaxis announced and released a new XCOM game within the same month. XCOM: Chimera Squad is a strange title that changes much of the core XCOM formula. Regardless of someone's stance on the game's changes, it was intended to be a giant experiment and entry point for the ser<br> <br>When starting the game, players should take a look at the available rookies' stats to determine which are more worth leveling up. Soldiers with a high Will stat will last longer before getting tired and will be more likely to resist psi attacks and panic effects. Soldiers with high Combat Intelligence will obtain more ability points as they level up or perform certain combat challenges, such as killing enemies from high gro<br><br> <br>Julian Gollop wanted to make a sequel with an isometric view. Since MicroProse was publishing the hit Civilization at the time, they asked if Mythos Games could implement more strategy elements to the game. This is how the foundation of XCOM's strategy layer was born. Firaxis paid tribute to Laser Squad as well by imitating the game's cover art for XCOM: Enemy Unknown's box <br> <br>We've already seen from playable Triangle Strategy demo that the choices that player is forced to make aren't always going to be black and white, and that there will be pros and cons to the choices they make. Maintaining this approach over the course of the game will be key, as it can lead to a much more hollow experience with telegraphed outcomes that are much easier for the player to anticip<br><br> <br>The final nail in the coffin for story upgrades that this game needs is a better balancing act. One would think Square Enix would be more interested in showing off its gameplay rather than its text for a demo. It seems someone was thinking the opposite because the few battles in here are about an hour apart each. Hopefully the final game won’t burden players so much with too much story all at o<br><br> <br>Announced during the most recent Nintendo Direct, Triangle Strategy is an upcoming tactical JRPG being developed by Square Enix. Though the game has a visual style similar to that of Octopath Traveler , the game's gameplay appears to be more akin to that of games like Final Fantasy Tactics, Tactics Ogre , and Fire Emb<br><br> <br>XCOM 2's Ironman runs can provide a very rewarding experience despite these drawbacks. Having permanent consequences gives more weight to each decision and rewards good strategy. Properly managing the XCOM headquarters, identifying what missions are most valuable, and learning to move carefully while dealing with mission timers are all crucial skills players will need to master to succeed in Ironman runs, especially at higher difficult<br><br> <br>Other Quantic Dream [https://www.Slgnewshub.com/ SLG console Games] available for PC would also count in this entry. Initially a PS3 exclusive , Heavy Rain eventually made its way to PC. Though quick-time events are a part of the gameplay, a majority of the game is making decisions and cinematics . One's appreciation of these games varies depending on personal tastes. They are all technologically impressive, so seeing them on a handheld will be a novelty regardless of the games' qual<br><br> <br>Most games with a lot of text based dialogue usually have the option to let scenes play out automatically. Persona 5 Strikers is a good example that does this well. This game does not have that feature meaning one has to manually skip through text boxes as conversations wrap up. It’s not a huge grievance but it would be nice to see upgra<br><br> <br>Everything in XCOM 2 is cranked up to 11. The game's difficulty and a plethora of new skills are the most noteworthy changes, with a small subset of players criticizing the game's overabundance of timers and tough enem<br><br> <br>The story in this game is dense. There are a lot of characters and terms used that can be hard to follow. This is just the demo too so who knows how complicated the main game will get. It would be nice if these conversations had text logs. To bring up Persona 5 Strikers again, that game lets players hit a button in order to scroll back through what characters just said accompanied by voice work if it was already th<br><br> <br>Similarly, having key boss fights be dictated by a player's decision-making would truly drive home the themes of the game. Perhaps a character that is a playable ally if certain choices are made becomes a major adversary that must be dealt with in another route. These would give the game's various routes more identity while giving the player immediate indicators of how their choices are impacting the game's st<br><br> <br>That is to say they released a demo to the public in the hopes that they can then gather feedback for the final release. Chances are they will launch another demo down the line showcasing their progress on Project Triangle Strategy. Hopefully they can change that name because it is a mouthful. There are bigger things in this game that need fixing tho<br><br> <br>There is some town exploration in the demo. However, it is truncated. Most of the time it seems players will click on a map icon in order to in initiate a battle, or a cutscene. In-between some battles or story beats intel can be gathered but these exploration moments are very brief. This lack of full exploration is common for tactical RPGs so it understandable why the full game would not add this feat<br>

Version du 5 novembre 2025 à 20:21


Many XCOM fans were shocked that Firaxis announced and released a new XCOM game within the same month. XCOM: Chimera Squad is a strange title that changes much of the core XCOM formula. Regardless of someone's stance on the game's changes, it was intended to be a giant experiment and entry point for the ser

When starting the game, players should take a look at the available rookies' stats to determine which are more worth leveling up. Soldiers with a high Will stat will last longer before getting tired and will be more likely to resist psi attacks and panic effects. Soldiers with high Combat Intelligence will obtain more ability points as they level up or perform certain combat challenges, such as killing enemies from high gro


Julian Gollop wanted to make a sequel with an isometric view. Since MicroProse was publishing the hit Civilization at the time, they asked if Mythos Games could implement more strategy elements to the game. This is how the foundation of XCOM's strategy layer was born. Firaxis paid tribute to Laser Squad as well by imitating the game's cover art for XCOM: Enemy Unknown's box

We've already seen from playable Triangle Strategy demo that the choices that player is forced to make aren't always going to be black and white, and that there will be pros and cons to the choices they make. Maintaining this approach over the course of the game will be key, as it can lead to a much more hollow experience with telegraphed outcomes that are much easier for the player to anticip


The final nail in the coffin for story upgrades that this game needs is a better balancing act. One would think Square Enix would be more interested in showing off its gameplay rather than its text for a demo. It seems someone was thinking the opposite because the few battles in here are about an hour apart each. Hopefully the final game won’t burden players so much with too much story all at o


Announced during the most recent Nintendo Direct, Triangle Strategy is an upcoming tactical JRPG being developed by Square Enix. Though the game has a visual style similar to that of Octopath Traveler , the game's gameplay appears to be more akin to that of games like Final Fantasy Tactics, Tactics Ogre , and Fire Emb


XCOM 2's Ironman runs can provide a very rewarding experience despite these drawbacks. Having permanent consequences gives more weight to each decision and rewards good strategy. Properly managing the XCOM headquarters, identifying what missions are most valuable, and learning to move carefully while dealing with mission timers are all crucial skills players will need to master to succeed in Ironman runs, especially at higher difficult


Other Quantic Dream SLG console Games available for PC would also count in this entry. Initially a PS3 exclusive , Heavy Rain eventually made its way to PC. Though quick-time events are a part of the gameplay, a majority of the game is making decisions and cinematics . One's appreciation of these games varies depending on personal tastes. They are all technologically impressive, so seeing them on a handheld will be a novelty regardless of the games' qual


Most games with a lot of text based dialogue usually have the option to let scenes play out automatically. Persona 5 Strikers is a good example that does this well. This game does not have that feature meaning one has to manually skip through text boxes as conversations wrap up. It’s not a huge grievance but it would be nice to see upgra


Everything in XCOM 2 is cranked up to 11. The game's difficulty and a plethora of new skills are the most noteworthy changes, with a small subset of players criticizing the game's overabundance of timers and tough enem


The story in this game is dense. There are a lot of characters and terms used that can be hard to follow. This is just the demo too so who knows how complicated the main game will get. It would be nice if these conversations had text logs. To bring up Persona 5 Strikers again, that game lets players hit a button in order to scroll back through what characters just said accompanied by voice work if it was already th


Similarly, having key boss fights be dictated by a player's decision-making would truly drive home the themes of the game. Perhaps a character that is a playable ally if certain choices are made becomes a major adversary that must be dealt with in another route. These would give the game's various routes more identity while giving the player immediate indicators of how their choices are impacting the game's st


That is to say they released a demo to the public in the hopes that they can then gather feedback for the final release. Chances are they will launch another demo down the line showcasing their progress on Project Triangle Strategy. Hopefully they can change that name because it is a mouthful. There are bigger things in this game that need fixing tho


There is some town exploration in the demo. However, it is truncated. Most of the time it seems players will click on a map icon in order to in initiate a battle, or a cutscene. In-between some battles or story beats intel can be gathered but these exploration moments are very brief. This lack of full exploration is common for tactical RPGs so it understandable why the full game would not add this feat