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« Review: Grand Theft Auto V PC » : différence entre les versions

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Page créée avec « <br>Is there a modern game series that’s more engrained in our cultural lexicon than Grand Theft Auto? While retro properties like Mario and Pac-Man have evolved into symbols of the industry at large, there’s hardly any other post ‘80s series that is not only universally recognized, but so frequently discussed. This is a gaming franchise that has been the focal point of the argument against video game violence, with multiple lawsuits and constant discussion... »
 
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<br>Is there a modern game series that’s more engrained in our cultural lexicon than Grand Theft Auto? While retro properties like Mario and Pac-Man have evolved into symbols of the industry at large, there’s hardly any other post ‘80s series that is not only universally recognized, but so frequently discussed. This is a gaming franchise that has been the focal point of the argument against video game violence, with multiple lawsuits and constant discussions surrounding it throughout the first half of the aughts. This is a series that is known enough to make its title into a verb, with "going Grand Theft Auto on ___" a phrase that’s seeped its way into many a gamer’s vernacular. And, of course, this is a series that’s given new meaning to "hot coffee." Yet through all of the criticism and controversy, it’s managed to not only be one of the best selling franchises of all time, but one of the most critically acclaimed. It’s the game that represents the generational gap, uniting Millennials from all walks of life who've found an aspect to latch onto, while almost everybody else has a hard time understanding why we’d want to commit virtual vehicular homicide. Yet for all the violence of the game (and there is plenty), that’s not what makes us return to Grand Theft Auto; it’s the fact that it’s a virtual world that lets us do what we want -- a mantra the fifth entry into the series takes to heart.<br><br>Of course, one of the aspects this series is most renowned for is its music. Vice City sparked a minor resurgence in New Wave, while Grand Theft Auto IV perfectly captured the burgeoning indie scene in Brooklyn at the time. Building off of the presentation and quality of the latter’s soundtrack, V boasts one of the series’ best collections of music. For indie lovers, Radio Broker is replaced by Radio Mirror Park, which features tracks from Twin Shadow, Yeasayer, Health, Neon Indian, The Chain Gang of 1974 and more. The incredible thing is that all of the aforementioned artists are contributing new music to the game and the fact that there’s so many critically revered artists with new music on one channel is astounding. For electronic lovers, there’s Soulwax FM, named after and featuring many remixes from electronic band Soulwax. On the pop side of things, there’s Non-Stop Pop FM which features an excellent blend between current top ten artists like Rhianna, lesser-known ones like Robyn and classic acts like Hall & Oats. Of course, there’s something for everyone with other stations focusing on rap, country, classic rock and more. The amount of care put into curating this soundtrack that could have simply been a collection of random songs is more evidence of how much work goes into even the smallest features of the game.<br><br>Of course, the biggest question on many’s mind is whether or not this is a mere gimmick. With the amount of work and customization [https://www.gta5Fans.com/articles/the-making-of-gta-v-early-insights-from-rockstar-s-visionaries.html Rockstar Games philosophy] clearly put into it, it’s far from a throwaway feature. Those who tailor the settings to their likings will realistically find a whole new way to experience the title. Some may even prefer many aspects of first-person mode. While I found it agreeable, I still prefer to experience the entire game in third-person, but there’s no denying that gunplay can be more smooth and precise in first-person. However gamers decide to experience it, though, they can be assured it will be in a beautiful setting.<br><br>The arguments are there that VR is a powerful piece of narrative device. The people you play as in the Grand Theft Auto series are largely awful people, and seeing the world through their eyes is a breakneck way to deliver that message to players. I could even see it causing emotional scenes, like pulling the trigger on Duck in Telltale’s The Walking Dead Season 1, that much more powerful, but in the case of Grand Theft Auto V, its meaning may take a backseat to just how terrifying the act of killing is.<br><br>I want to emphasize that I’m not afraid of this getting into children’s hands. If it does, that’s a failing of parents, not any of the companies related to the game or any of the peripherals used in the video. I am worried about what this might do to a whole era of games that support full virtual reality. What I had once envisioned as a device that would take classrooms to the surface of Mars so their teachers can explain first hand what unimaginable wonders are in our galaxy may in the future be used to simulate weapons to an unprecedented degree of precision.<br><br>Rockstar remains one of the classic innovators of gaming, letting loose an expansive, free-form-mission mentality that would pioneer the success of the "open-world" genre. Grand Theft Auto is the crown jewel of that kingdom. It’s an international phenomenon and one of the most important game series of all time. With Grand Theft Auto V , Rockstar made the biggest open world of its kind, but despite its commercial success, the developer is simply giving into its own very hazardous addiction. Grand Theft Auto V simply exacerbated the recurring issue that has been plaguing the series since Grand Theft Auto: San Andreas , an issue that is continuing to drain the studio’s credibility in making top-shelf open world games.<br>
<br>Quite a few of these open world games have received widespread critical acclaim, standing as some of the highest-rated video games made to date. Open world games are often massive undertakings, and as a result, tend to give players more play time than most titles, whether that time is spent completing quests or just messing around in the sand<br><br>The world of Grand Theft Auto V is the biggest ever. Although some were concerned when the game map was recently leaked (which has turned out to be accurate) due to the fact that the majority of it was rural, know that it’s not that they’ve taken away from the city, but simply added hundreds of miles of land outside it just for good fun. The city itself is huge and rivals the entire world of [https://www.Gta5fans.com/articles/echoes-of-grand-theft-auto-v-a-first-person-journey-through-leaks-and-legacy.html GTA V History] IV. Outside of it, there’s mountains, rivers, beaches, desert and more. Surprisingly, however, hardly any of it is empty. There’s small towns, unique buildings, military bases and more sprinkled throughout. The incredible thing is how alive it all seems. Off one of the back roads, for instance, I noticed a car pull over at a fruit stand and decided to see if it was a coincidence, but nope -- a woman got out, walked up to it and examined the produce. That’s level of detail to expect in the world, from the boardwalks with interactive rides to trains carving through mountain passes. To add some spice for players who like to drive around exploring the world, random events have been added that unfold during a day. Represented by a flashing blue blip on the map that appears when nearby, these range from a thief snatching a purse to a carjacking. After stopping the miscreant in one of these robberies, you can either keep the stolen item for yourself or return it to the victim. Doing the latter results in good karma that might just come back to you later in the game.<br><br> <br>Not only must players contend with deadly pirates and other armed combatants, but they're just as likely to be killed by a Komodo dragon that can pounce from out of nowhere. Besides serving as yet another threat on players' lives, wildlife in Far Cry 3 serve another purpose, as players often have to kill and skin them in order to craft better equipm<br><br>Another benefit to the multi-protagonist setup and also one of the biggest new features to mission portion of the game are heists. While the majority of missions are either driven by a single character or are like the aforementioned one, there’s a handful of heists sprinkled throughout. Heists are basically multi-tiered missions that contain multiple small missions to set them up and require a higher level of planning to correctly execute. The first heist in the game, for instance, concerns knocking off a high-end jewelry store. There are two methods available to tackle the job: quiet or loud (smart or dumb). Going in loud is what you’d imagine, simply rushing into the store with heavy artillery and running out with the merchandise. Going in quiet, however, requires more planning and stealth tactics. In a jewel heist, for instance, chemicals and an exterminator truck must be stolen. Using the exterminator gig as cover, you head up on the roof with a gas mask and uniform and drop some gas into the vents of the store. Meanwhile, the rest of the crew bursts into the store with similar outfits and cleans it out while the customers and clerks are unconscious. One great feature of these heists is that the crew itself must be individually selected. You’ll generally need a gunner, driver and hacker, who are selected via a pool of known associates and characters encountered throughout missions. These criminals vary in expertise, with those highly experienced demanding more of the cut. Going with a low experienced crew member means that more could go wrong (for example, having a bad driver could mean they get captured and lose whatever loot they were carrying), but the more they are used, the better they get with the same cut. Heists add a fantastic dynamic to the game and make the scope of the universe seem larger than ever.<br><br> <br>Early into its release Nier was overshadowed by two games, the first was Final Fantasy XIII , and the second was God Of War . Square-Enix naturally threw all its financial and advertising weight behind its most lucrative franchise. What little marketing Nier did receive, made it look like a low-budget God Of War style action g<br><br> <br>A week before E3, and more than halfway through its Kickstarter campaign to raise $1.35 million, Paul Caporicci, CEO and founder of Precursor Games, canceled the Kickstarter - which hadn't even crossed the 10% mark - and posted a message starting they're postponing the Kickstarter and will relaunch later with "new developments." We don't know the real reason behind the change, but part of the reasons was that they likely weren't going to meet the funding goal and wouldn't have raised any money this way. Part of the issue is the involvement of Denis Dyack and the resulting confusion of the studio's relationship to Silicon Knights, and the lack of clarity surrounding what the game would offer. It's going to relaunch with s lower funding goal at some point, but we don't know w<br>

Dernière version du 6 novembre 2025 à 02:20


Quite a few of these open world games have received widespread critical acclaim, standing as some of the highest-rated video games made to date. Open world games are often massive undertakings, and as a result, tend to give players more play time than most titles, whether that time is spent completing quests or just messing around in the sand

The world of Grand Theft Auto V is the biggest ever. Although some were concerned when the game map was recently leaked (which has turned out to be accurate) due to the fact that the majority of it was rural, know that it’s not that they’ve taken away from the city, but simply added hundreds of miles of land outside it just for good fun. The city itself is huge and rivals the entire world of GTA V History IV. Outside of it, there’s mountains, rivers, beaches, desert and more. Surprisingly, however, hardly any of it is empty. There’s small towns, unique buildings, military bases and more sprinkled throughout. The incredible thing is how alive it all seems. Off one of the back roads, for instance, I noticed a car pull over at a fruit stand and decided to see if it was a coincidence, but nope -- a woman got out, walked up to it and examined the produce. That’s level of detail to expect in the world, from the boardwalks with interactive rides to trains carving through mountain passes. To add some spice for players who like to drive around exploring the world, random events have been added that unfold during a day. Represented by a flashing blue blip on the map that appears when nearby, these range from a thief snatching a purse to a carjacking. After stopping the miscreant in one of these robberies, you can either keep the stolen item for yourself or return it to the victim. Doing the latter results in good karma that might just come back to you later in the game.


Not only must players contend with deadly pirates and other armed combatants, but they're just as likely to be killed by a Komodo dragon that can pounce from out of nowhere. Besides serving as yet another threat on players' lives, wildlife in Far Cry 3 serve another purpose, as players often have to kill and skin them in order to craft better equipm

Another benefit to the multi-protagonist setup and also one of the biggest new features to mission portion of the game are heists. While the majority of missions are either driven by a single character or are like the aforementioned one, there’s a handful of heists sprinkled throughout. Heists are basically multi-tiered missions that contain multiple small missions to set them up and require a higher level of planning to correctly execute. The first heist in the game, for instance, concerns knocking off a high-end jewelry store. There are two methods available to tackle the job: quiet or loud (smart or dumb). Going in loud is what you’d imagine, simply rushing into the store with heavy artillery and running out with the merchandise. Going in quiet, however, requires more planning and stealth tactics. In a jewel heist, for instance, chemicals and an exterminator truck must be stolen. Using the exterminator gig as cover, you head up on the roof with a gas mask and uniform and drop some gas into the vents of the store. Meanwhile, the rest of the crew bursts into the store with similar outfits and cleans it out while the customers and clerks are unconscious. One great feature of these heists is that the crew itself must be individually selected. You’ll generally need a gunner, driver and hacker, who are selected via a pool of known associates and characters encountered throughout missions. These criminals vary in expertise, with those highly experienced demanding more of the cut. Going with a low experienced crew member means that more could go wrong (for example, having a bad driver could mean they get captured and lose whatever loot they were carrying), but the more they are used, the better they get with the same cut. Heists add a fantastic dynamic to the game and make the scope of the universe seem larger than ever.


Early into its release Nier was overshadowed by two games, the first was Final Fantasy XIII , and the second was God Of War . Square-Enix naturally threw all its financial and advertising weight behind its most lucrative franchise. What little marketing Nier did receive, made it look like a low-budget God Of War style action g


A week before E3, and more than halfway through its Kickstarter campaign to raise $1.35 million, Paul Caporicci, CEO and founder of Precursor Games, canceled the Kickstarter - which hadn't even crossed the 10% mark - and posted a message starting they're postponing the Kickstarter and will relaunch later with "new developments." We don't know the real reason behind the change, but part of the reasons was that they likely weren't going to meet the funding goal and wouldn't have raised any money this way. Part of the issue is the involvement of Denis Dyack and the resulting confusion of the studio's relationship to Silicon Knights, and the lack of clarity surrounding what the game would offer. It's going to relaunch with s lower funding goal at some point, but we don't know w