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« Red Dead Redemption 2: 5 Reasons To Stick To The Main Story As Much As Possible 5 To Explore Every Side Quest » : différence entre les versions

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<br>Firstly, there’s the way the Challenges work. They’re divided into nine different sections (Gambler, Explorer and so on, relating to the type of activity), and you have to achieve them in order. If you complete the requirements for one while it isn’t ‘active,’ you’ll have to do it all again once it is. Throw in the fact that some of them are highly luck-based, and you’re going to have a bad t<br><br> <br>John Marston comes in at a close second-place finish only behind his best friend and mentor Arthur Morgan when it comes to gun skill among the members of the Van Der Linde gang. He's always been good with pistols and his skill has a chance to shine in the first game where he's the protagonist of the st<br><br> <br>This shouldn't come as a surprise as he's been firing guns his entire life and unlike John or Dutch, Arthur has a very reserved and level-headed approach to things. It would make sense that he's worked on his gun skills over the ye<br><br> <br>In Red Dead Redemption 2 you'll often get the best nuggets of information from the random dialogue you'll hear when characters are engaged in random conversations. Throughout the entirety of the game, one thing you'll hear uttered several times is how Arthur Morgan has the best shot in the entire Van Der Linde g<br><br> <br>Back in the day, Hosea was married to a woman named Bessie. At some point, he left the gang to be with Bessie, and to supposedly live a normal life within the boundaries of the law. We know Bessie eventually dies in the years prior to Red Dead Redemption 2 , but there's far more about her we don't know. What killed her? Was it natural circumstances or as a result of Hosea returning to the outlaw life? Why did Hosea return to the outlaw life at all? Where and how on earth did he meet Bessie in the first pl<br><br> <br>One of the most forgotten characters is Abigail Roberts. Of course, she's not actually forgotten, as she's one of the major characters of the series. But when it comes to fan discussion, she is often pushed aside for more complex and intriguing characters like Arthur, John, and Du<br><br> <br>And Micah never hesitates to share these tips with his fellow Van Der Linde Gang members. When he hears about a potential take on a stagecoach, Micah lets Arthur know about it, even though the two of them aren't exactly close. If that's not being a decent-ish criminal friend, we don't know what<br><br> <br>Of course, there are many different kinds of gamers. Some enjoy jumping into optional content simply because they’ve fallen in love with the game and want to experience more of it. Others can’t resist the challenge of 100%-ing a feature-packed title. Then there are those who can only be tempted into non-story content if the rewards are worth their t<br><br> <br>Based on his personality he's the type of guy who likely feels most comfortable being a supportive fire in engagement as opposed to the leading man trying to set the tone. He never looked like the lone gunslinger, but in a pinch and the right headspace, Bill was a reliable s<br><br> <br>One of the most interesting parts of the game is the epilogue, an extended sequence meant to bridge the gaps between Red Dead Redemption and Red Dead Redemption II . We know that Ross is after John in the beginning of RDR, but we don't know exactly how he got th<br><br> <br>We know next to nothing about the Marston daughter, but it's obvious that she was born sometime between the events of Red Dead Redemption II and Red Dead Redemption . We only know that they had a daughter through very brief mentions in the first game, as John mentions it in dialogue with Bonnie, Nigel, and Luisa. However, she was dead before the events of RDR , and we obviously don't see her in RDR II . It's weird to know that shortly after [https://rdr2world.com/ Check This Out] game ended, John and Abigail had a second child. Unfortunately, it wasn't long for the world. Abigail really has led a tragic life, hasn't <br><br> <br>Hosea wasn't always going to be the outlaw he turned out to be. In his younger years, he planned on becoming an actor and comedian. There's no real explanation for why this plan went awry, and there are plenty of colorful characters in the story that make it clear acting is a viable career in the Red Dead universe—so why did he give it up to become an out<br><br> <br>In "Exist Pursued by a Bruise Ego," Hosea takes Arthur hunting in Ambarino to find the Legendary Bharati Grizzly Bear. Along the way, he helps Arthur step up his hunting skills by encouraging him to hunt down rabbits. As it's getting late, they decide to settle down and eat the rabbits for dinner—except Hosea doesn't eat one. He encourages Arthur to eat or keep both rabbits and as far as the player is concerned, goes hungry all night. What gives, old <br><br> <br>People often overlook the fact that Dutch Van Der Linde has quite the shot. His charismatic and over-the-top personality often paints him as this cartoonish gang leader, but at the end of the day, he made his reputation as a smart and crafty crimi<br><br> <br>She likely understood what being good with one meant in terms of being able to right the wrongs of the world and deliver her definition of justice. Her character evolution throughout the game is only rivaled by her growth as a gunslin<br>
<br>Both _ Red Dead Redemption I _ and _ II _ are ultimately about the end of the American Frontier, and the romanticized notion of the "Wild West." In the same way John was a relic of an era on its way out by the first game, Arthur’s life & death symbolized the shifting of the west. The sun sets not just on Arthur, but America as he knew<br><br> <br>The great thing about Playdead games is that the narrative is never thrust into a player's face. Rather, it just cooks in the background and coaxes players to piece together the dots if they really want to know what's happening. Such is the case with Inside , the best game released by this studio that takes place in a mysterious half-destroyed world where players control a boy who is apparently being instructed by forces unkn<br><br> <br>_ Red Dead Redemption 2 _ echoes this in its epilogue. Instead of serving as a rancher, however, John spends most of his time actually building his ranch and establishing the foundation for which he’ll live the rest of his life on. The sequence where John, Uncle, and Charles all help build the ranch is one of the strongest across both ga<br><br> <br>Taking control of John a few years later, the epilogue is an opportunity to show us how the west is changing and why it becomes what it does by the events of the first game. Technology is improving, and the country is moving towards something "greater" entirely. It’s important _ RDR II _ showcase this as it better connects it to its predeces<br><br> <br>Like with Sadie Adler, Charles’ fate is left rather uncertain following the end of chapter 6. Arthur’s story ends up disconnecting from everyone else’s but John’s hard, so there’s no real room to peek in on what Charles is up to– which is especially a shame considering how much focus he gets near the end of the g<br><br> <br>Things like this bring en extra level of fun to the gameplay, but what makes these additions even better is that they're just that—additions. They're not required to finish the game, so you don't have to worry about finding these creatures if you don't want<br><br> <br>It's not like Fallout 3 where points are put into a good and bad gauge. Choices happen naturally through dialogue and are not recorded in any way. They simply impact the story and how people react to you. It's a more realistic approach that doesn't gamify the morality sys<br><br> <br>If Markus insists on the Androids' demonstration and doesn't back off, the Androids eventually find themselves under siege by armed forces, and this is where players can choose to sacrifice Markus, letting him burn himself in front of the others. Based on Connor's choices, this ending could also eventually force Connor to commit suicide too, by shooting hims<br><br> <br>Fallout 3, which has an 8.5 user score compared to Undertale's 7.8 , takes a more traditional route to its morality system. It's based on a karma system where good and bad characters depend on actions. It's kind of wacky. The player can blow up a town, gaining tons of bad karma, but do good actions to gain back some good ka<br><br> <br>This makes it important to have an ending in a video game that caps off a wonderful journey and justifies the many hours that players have invested in a game. This can be easier said than done, with players demanding the highest quality standards from their games and having extremely high expectations that can be hard to match. Thankfully, some of the saddest endings in video games end up being executed to perfection and make these games more memorable than e<br><br> <br>Arthur appreciated Hosea because the older man was Dutch's confidant and because of that, Dutch was willing to hear Hosea out and it often led to Dutch's plans being reigned in to a more realistic space. Hosea's death was a big factor  [https://rdr2world.com/ Rdr2World.com] in rapidly accelerating Dutch's descent into madn<br><br> <br>If you’re one of those Final Fantasy XV players who kept stopping the Regalia every few yards because an optional something-or-other of interest popped into view, you’ll know just how compulsive side quests can be. This doesn’t really count for anything if they aren’t varied enough, tho<br><br> <br>Red Dead Redemption 2 has no problems on that score. From hunting legendary animals for their pelts to minigames and Stranger Missions, there’s so much to do that you can entirely forget you had a main story to follow. Some side quests are time-sensitive, too, so you’ll need to complete them while you <br><br> <br>All the same, it doesn’t in the epilogue either. Instead, Sadie just fully adapts to life as a bounty hunter, something that narratively suits her better than finding peace. Her relationship with John ends up being an important driving force in the epilogue, giving John the financial means to start his ranch and explaining why Ross didn’t come after Sadie in _ RDR1<br><br> <br>The issue is, the team took the game’s authenticity to incredible lengths; so far that it may impact some players’ enjoyment. Fast travel, a feature that gamers often take for granted, is unwieldy and limited here because it’s ‘realistic.’ As such, it can be a real pain to traverse as much of the map as you might l<br>

Version du 6 novembre 2025 à 08:02


Both _ Red Dead Redemption I _ and _ II _ are ultimately about the end of the American Frontier, and the romanticized notion of the "Wild West." In the same way John was a relic of an era on its way out by the first game, Arthur’s life & death symbolized the shifting of the west. The sun sets not just on Arthur, but America as he knew


The great thing about Playdead games is that the narrative is never thrust into a player's face. Rather, it just cooks in the background and coaxes players to piece together the dots if they really want to know what's happening. Such is the case with Inside , the best game released by this studio that takes place in a mysterious half-destroyed world where players control a boy who is apparently being instructed by forces unkn


_ Red Dead Redemption 2 _ echoes this in its epilogue. Instead of serving as a rancher, however, John spends most of his time actually building his ranch and establishing the foundation for which he’ll live the rest of his life on. The sequence where John, Uncle, and Charles all help build the ranch is one of the strongest across both ga


Taking control of John a few years later, the epilogue is an opportunity to show us how the west is changing and why it becomes what it does by the events of the first game. Technology is improving, and the country is moving towards something "greater" entirely. It’s important _ RDR II _ showcase this as it better connects it to its predeces


Like with Sadie Adler, Charles’ fate is left rather uncertain following the end of chapter 6. Arthur’s story ends up disconnecting from everyone else’s but John’s hard, so there’s no real room to peek in on what Charles is up to– which is especially a shame considering how much focus he gets near the end of the g


Things like this bring en extra level of fun to the gameplay, but what makes these additions even better is that they're just that—additions. They're not required to finish the game, so you don't have to worry about finding these creatures if you don't want


It's not like Fallout 3 where points are put into a good and bad gauge. Choices happen naturally through dialogue and are not recorded in any way. They simply impact the story and how people react to you. It's a more realistic approach that doesn't gamify the morality sys


If Markus insists on the Androids' demonstration and doesn't back off, the Androids eventually find themselves under siege by armed forces, and this is where players can choose to sacrifice Markus, letting him burn himself in front of the others. Based on Connor's choices, this ending could also eventually force Connor to commit suicide too, by shooting hims


Fallout 3, which has an 8.5 user score compared to Undertale's 7.8 , takes a more traditional route to its morality system. It's based on a karma system where good and bad characters depend on actions. It's kind of wacky. The player can blow up a town, gaining tons of bad karma, but do good actions to gain back some good ka


This makes it important to have an ending in a video game that caps off a wonderful journey and justifies the many hours that players have invested in a game. This can be easier said than done, with players demanding the highest quality standards from their games and having extremely high expectations that can be hard to match. Thankfully, some of the saddest endings in video games end up being executed to perfection and make these games more memorable than e


Arthur appreciated Hosea because the older man was Dutch's confidant and because of that, Dutch was willing to hear Hosea out and it often led to Dutch's plans being reigned in to a more realistic space. Hosea's death was a big factor Rdr2World.com in rapidly accelerating Dutch's descent into madn


If you’re one of those Final Fantasy XV players who kept stopping the Regalia every few yards because an optional something-or-other of interest popped into view, you’ll know just how compulsive side quests can be. This doesn’t really count for anything if they aren’t varied enough, tho


Red Dead Redemption 2 has no problems on that score. From hunting legendary animals for their pelts to minigames and Stranger Missions, there’s so much to do that you can entirely forget you had a main story to follow. Some side quests are time-sensitive, too, so you’ll need to complete them while you


All the same, it doesn’t in the epilogue either. Instead, Sadie just fully adapts to life as a bounty hunter, something that narratively suits her better than finding peace. Her relationship with John ends up being an important driving force in the epilogue, giving John the financial means to start his ranch and explaining why Ross didn’t come after Sadie in _ RDR1


The issue is, the team took the game’s authenticity to incredible lengths; so far that it may impact some players’ enjoyment. Fast travel, a feature that gamers often take for granted, is unwieldy and limited here because it’s ‘realistic.’ As such, it can be a real pain to traverse as much of the map as you might l