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Red Dead Redemption 2: 5 Reasons To Stick To The Main Story As Much As Possible 5 To Explore Every Side Quest

De WikiGears


Both _ Red Dead Redemption I _ and _ II _ are ultimately about the end of the American Frontier, and the romanticized notion of the "Wild West." In the same way John was a relic of an era on its way out by the first game, Arthur’s life & death symbolized the shifting of the west. The sun sets not just on Arthur, but America as he knew


The great thing about Playdead games is that the narrative is never thrust into a player's face. Rather, it just cooks in the background and coaxes players to piece together the dots if they really want to know what's happening. Such is the case with Inside , the best game released by this studio that takes place in a mysterious half-destroyed world where players control a boy who is apparently being instructed by forces unkn


_ Red Dead Redemption 2 _ echoes this in its epilogue. Instead of serving as a rancher, however, John spends most of his time actually building his ranch and establishing the foundation for which he’ll live the rest of his life on. The sequence where John, Uncle, and Charles all help build the ranch is one of the strongest across both ga


Taking control of John a few years later, the epilogue is an opportunity to show us how the west is changing and why it becomes what it does by the events of the first game. Technology is improving, and the country is moving towards something "greater" entirely. It’s important _ RDR II _ showcase this as it better connects it to its predeces


Like with Sadie Adler, Charles’ fate is left rather uncertain following the end of chapter 6. Arthur’s story ends up disconnecting from everyone else’s but John’s hard, so there’s no real room to peek in on what Charles is up to– which is especially a shame considering how much focus he gets near the end of the g


Things like this bring en extra level of fun to the gameplay, but what makes these additions even better is that they're just that—additions. They're not required to finish the game, so you don't have to worry about finding these creatures if you don't want


It's not like Fallout 3 where points are put into a good and bad gauge. Choices happen naturally through dialogue and are not recorded in any way. They simply impact the story and how people react to you. It's a more realistic approach that doesn't gamify the morality sys


If Markus insists on the Androids' demonstration and doesn't back off, the Androids eventually find themselves under siege by armed forces, and this is where players can choose to sacrifice Markus, letting him burn himself in front of the others. Based on Connor's choices, this ending could also eventually force Connor to commit suicide too, by shooting hims


Fallout 3, which has an 8.5 user score compared to Undertale's 7.8 , takes a more traditional route to its morality system. It's based on a karma system where good and bad characters depend on actions. It's kind of wacky. The player can blow up a town, gaining tons of bad karma, but do good actions to gain back some good ka


This makes it important to have an ending in a video game that caps off a wonderful journey and justifies the many hours that players have invested in a game. This can be easier said than done, with players demanding the highest quality standards from their games and having extremely high expectations that can be hard to match. Thankfully, some of the saddest endings in video games end up being executed to perfection and make these games more memorable than e


Arthur appreciated Hosea because the older man was Dutch's confidant and because of that, Dutch was willing to hear Hosea out and it often led to Dutch's plans being reigned in to a more realistic space. Hosea's death was a big factor Rdr2World.com in rapidly accelerating Dutch's descent into madn


If you’re one of those Final Fantasy XV players who kept stopping the Regalia every few yards because an optional something-or-other of interest popped into view, you’ll know just how compulsive side quests can be. This doesn’t really count for anything if they aren’t varied enough, tho


Red Dead Redemption 2 has no problems on that score. From hunting legendary animals for their pelts to minigames and Stranger Missions, there’s so much to do that you can entirely forget you had a main story to follow. Some side quests are time-sensitive, too, so you’ll need to complete them while you


All the same, it doesn’t in the epilogue either. Instead, Sadie just fully adapts to life as a bounty hunter, something that narratively suits her better than finding peace. Her relationship with John ends up being an important driving force in the epilogue, giving John the financial means to start his ranch and explaining why Ross didn’t come after Sadie in _ RDR1


The issue is, the team took the game’s authenticity to incredible lengths; so far that it may impact some players’ enjoyment. Fast travel, a feature that gamers often take for granted, is unwieldy and limited here because it’s ‘realistic.’ As such, it can be a real pain to traverse as much of the map as you might l