Basculer le menu
Changer de menu des préférences
Basculer le menu personnel
Non connecté(e)
Votre adresse IP sera visible au public si vous faites des modifications.

Tips For Red Dead Redemption 2

De WikiGears


Much has already been espoused about Red Dead Redemption 2's tutorialization of gameplay, of how new mechanics are introduced slowly, methodically across the first ten hours, requiring the player to complete numerous missions to unlock both protagonist Arthur Morgan's full move set as well as revealing all of the different options available to the player in the overworld. The first time through Red Dead Redemption 2 , this comes across as a disappointing but almost understandable compromise, as players are learning mechanics along with Arthur. On a second playthrough, however, this becomes tediously unnecessary, with even simple tasks like taking a weapon from a horse being locked from the player until they are specifically told how to do


When Arthur takes young Jack Marston fishing in the Horseshoe Overlook chapter of RDR2 , their pleasant outing is interrupted by the arrival of two Pinkerton agents, Andrew Milton and Edgar Ross. Arthur obviously turns down their offer to turn in Dutch and Ross bitterly tells Jack to enjoy his fishing while he can. This is the same Agent Ross that orchestrates the events of Red Dead Redemption and manipulates John's crusade against his former gang. Little Jack Marston has his final run-in with Ross when he's nineteen years old and kills him for betraying his fat


Updated on July 24, 2024, by Kristy Ambrose: Go back in time far enough, and the earliest games on the first home computers were text-based point-and-click first-person adventure games. First-person puzzle and exploration games dominated the CD-ROM era of the 1990s. Some entries on this list are much older games that blazed a trail for the future of first-person adventure games , while others are new games that include both first and third-person options as part of the des


I'm Commander Shepherd and this is my favorite AAA game of the decade. The first Mass Effect was a competently written RPG with a lackluster game behind it. The third Mass Effect was a slightly over-wrought story with a lackluster ending (but not riot-worthy lackluster, I should stress). Mass Effect 2 was perfect - the Seven Samurai hero collection, the brilliant characters, the fantastic cover-shooter RPG. I only wish the twist of the first ten minutes hadn't been spoiled by marketing - if I could have only gone in blin


The Dark Souls series paved the way for one of the best games of all time. Bloodborne is one of the best action RPGs of all time, with an incredible aesthetic, a combat system that rewards dedication and skill, and some of the greatest boss battles of all time. Bloodborne is a game that I’ve returned to several times over the years, as there is always something thrilling to be found at the end of the h


One of the most common issues in the console release of Red Dead Redemption 2 saw players continuously accidentally shooting NPCs they were only trying to talk to, thanks to the confusing controller layout Rockstar had implemented to account for the game's vast array of interactive options, many of which are context-sensitive and some only occurring once or twice throughout the lengthy campaign. The PC version here, thanks to a keyboard, does not have such issues, but instead decides to assign seemingly half the available keys to one action or another, causing a bit of confusion until the player gets used to picking options with G, R, F, E, or I on the fly depending on the situat


These are all inarguable issues in Red Dead Redemption 2, and that's before remembering so many of the lavish animations and breathtaking vistas were crafted by people who were supposedly overworked and stressed for months on end. However, when taking in the breadth of the game's story as a whole experience, it's easy to see why so many of those decisions came about, and why, even though many fans complained about having to hold down buttons unnecessarily in order to perform simple actions, those mechanics remain unchanged here on the PC version. Slowness IS life on the frontier, punctuated by moments of humor, drunkeness, and de


Granted, being aware of Arthur's surroundings, taking cover, and even firing and aiming a weapon properly can be more difficult from a first-person perspective, and this has been the case since GTA 5 . However, while this viewpoint takes away from some of the experience, it also adds a layer of realism that allows players to feel like they're the ones shooting at O'Driscoll gang memb


Now she is pointing a gun at him at the time after she chooses to join Arthur's side, but Micah doesn't best her in a duel or fight, the snake waits until she is distracted by the news of the Pinkertons coming to shoot her. Bell kills her without any hesitation or remorse, for somebody who looked after them all (Micah included), she deserved better than t


Hyrule has never been more beautiful. From the second Link wakes up, I knew I was in for something special. The Zelda series has always found ways to innovate, but Breath of the Wild takes the franchise to new heights. Giving players the most extensive open world games Strategy-world experience to date, you'd be hard-pressed to find a portion of this game that isn't enjoyable. Clearing Shrines, conquering Divine Beasts, or helping citizens with the many side quests, this new version of Hyrule raises the bar not only for the series, but for all of gam