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Triangle Strategy: Chapter 2 - To Arms Brave Warriors Guide

De WikiGears


You've chosen the practical path — the path of reason. With Prince Roland surrendered, Triangle Strategy 's story has taken a grim turn. Was this tense peace worth the decision? Well, that's the beauty of role-playing games. The answer is yes, no, or anywhere in between, depending on where one's own thoughts linger. Or maybe you're just trying to complete every route and this melodramatic paragraph means little to you. Honestly, f


This is the very definition of an uphill battle. The lifts will help even the odds, but this is still going to be a tough one. Your desperate former allies are willing to do whatever it takes to stop Serenoa, including setting their fields abl


Pieces of Information are very important as they can be used to sway characters to your viewpoint during a Voting Event . They will be essential for making sure you get to choose the story path you des


The chapter also features a fun battle against individuals from one of the other Norzelian countries, and the strategic aspect of the SLG game beginner guide gets a little deeper as it prepares you for the challenges to c


Remember to make regular use of your Encampment. If you've not given it a glance yet in this chapter, you'll find that the merchant's got some new wares in stock including the first appearance of Quality-level materials. These are required to learn rank 2 weapon abilities. The silver you (hopefully) found in Chapter Seven, Part One's exploration phase can be put to good use now to unlock a rank 2 weapon. We recommend you use this first one on Serenoa, but there's no wrong ans


Serenoa's entourage arrives in the Falkes Demense, prompting the Lord of Wolffort to search his surroundings for a strategy with which to approach Landroi. Expect numerous Conviction boost opportunities as well as the chance to procure more items and useful informat


Dragan sure seemed shift at Roland's arrival, didn't he? After a short scene, you'll receive The Power of Salt added to your Notes and get a chance to explore a small area of the mines. As ever, this comes with some things to pick


Regardless of the route you picked in Chapter Three, Triangle Strategy's story reconvenes for this chapter. This chapter is an interesting one, giving you some glimpses of the Grand Norzelian Mines and the living situation of the Rosellan peoples in Glenbr


The second chapter of Triangle Strategy introduces a few new concepts. The first is exploration events, short scenes where you control Serenoa as he goes rooting through strangers' possessions for items and learning more about his philosophical convicti


These units will only show up for recruitment if a given Conviction aspect has achieved a high enough result. For example, Julio Wrightman won't be available to meet, greet, and mete out enemy fetes with until a player has reached a significant milestone amount of Morality points. It's possible to play through an entire path without ever learning the guy's n

The Holy State of Hyzante resides in the east, a desert utopia renowned for its generous reserves of salt that provide it with ample leverage over neighbouring territories. Norzelia is filled with salt and iron, two precious resources that act as economic foundations for so much of its commerce and the livelihood of millions. When a mining venture uncovers a precious secret, Aesfrost overthrows its allies and thrusts the entire continent into a state of war. Kings are murdered, allies are betrayed, and Serenoa finds himself in a position of insecurity where he must do everything he can to survive.

This political melodrama is all well and good, but if the game played like garbage none of it would matter. Fortunately, Triangle Strategy is a tactical darling. While the camera is a smidge fickle and there aren't nearly enough opportunities for grinding unless you’re willing to replay the same optional missions over and over again, the core tenets of combat are immaculate. I grew up with Final Fantasy Tactics and Advance Wars, so this feels like a robust expansion of what those games accomplished while making the genre more approachable than I’ve ever seen before. It’s still a tough bastard, and making even a single rash move on normal difficulty will see units utterly decimated. But a handful of new ideas mean conclusions like this are much less common if you’re careful about things.


You'll note that the seven characters who each wield a Coin (and thus, a vote) at the Scales of Conviction will start off with three in favor of Aesfrost, three in favor of Hyzante, and Anna on her own with a great big shrug. In order to decide for yourself which path to choose, you must attempt to ensure at least four of the seven characters agree with your p

This battle is a little step up from the tutorial battle back in Chapter One, but it's still not too tough. This battle is when you're introduced to the Battle Preparation menu. Here, you can decide the placement of your units and even head to the Encampment for last-minute shopping if nee